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Trash Talk - Roof Bot Effect Without a Bot. More Features than a Bot Even

OutlawGene - Sat Dec 31, 2005 6:41 am
Post subject: Roof Bot Effect Without a Bot. More Features than a Bot Even
( Watches some Random Person (not me) View my post one million times)

Roofbot Effect with No Bot : Not a Lame Idea eh?

What you do:

Create your lower bottom map ( Best to use Isometric ) using Lvz Graphics and Tiles. Isometric walls can as tall as you like ( 3d effect )

Place a Lvz Graphic Over The Map ( on top of Isometric walls Just covering the whole map )

There you have a Lower Map and You can Spawn Your Players Above the map have an Extra Map to play on. Above and Below.

Have Players Enter the Lower Map ( Below the Roof ) Through an Opening somewhere on the map ( In this case on the Side ).

This means you can just simply Play on top of the map have your Events on the Inside.

Note to Bak- : This hasn't been Tested but it Should work I'm not exactly sure of the Spawning on the Lvz Graphic Roof Placed over the map. But if it is Impossible Clit Map Editor needs to beable to have that option. To play on top of a lvz graphic placed over a map icon_smile.gif
Bak - Sat Dec 31, 2005 9:21 am
Post subject:
jesus, use sentences and stop capitalizing every word.

You'd still need something to warp players back and forth between the two maps, unless you use warp regions. Even so, people couldn't shoot in from the outside and vice versa. I think that ww2 zone's solution is best, where once you enter a building it turns off the roof graphic.
Cyan~Fire - Sat Dec 31, 2005 1:05 pm
Post subject:
Bak wrote:
jesus, use sentences and stop capitalizing every word.

OutlawGene is far from Jesus.
OutlawGene - Sat Dec 31, 2005 2:25 pm
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I'll have to say that I think it's not a bad idea It just depends how it's used with the zone.
Bak - Sat Dec 31, 2005 6:01 pm
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you can't have the roof be both above and below the ships. That is not one of the valid layers for lvz images:

Quote:
; <layer> is one of following: BelowAll,AfterBackground,AfterTiles,AfterWeapons,
; AfterShips,AfterGauges,AfterChat,TopMost and specifies when the image is displayed
; ie if ships go behind or above it on user screen

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