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Bot Questions - A Joystick, Keyboard, Mouse Controlled Bot. ( Just an Idea )

OutlawGene - Sun Dec 25, 2005 11:07 pm
Post subject: A Joystick, Keyboard, Mouse Controlled Bot. ( Just an Idea )
Joystick Bot Idea. Mouse or Keyboard ^^

A Joystick Connected to the Computer.
The bot Controlled By Player With a Joystick.
Bot Loaded with it's own Graphics
Ship Graphics, Weapon Graphics, Plugins ^^
The bot Will Fire when you fire. Does whatever your ship does. ( just added that line ) This could just be for a new Ship Graphic and use ship1.bm2 weapon graphics.

Basically if this is possible then controlling the bot with a keyboard is possible.

You could probably also do this by making ship1.bm2 invisible by coloring it black. Then Attaching to the bot and Controlling Your player with Keyboard or Joystick. So if you have 8 Bots with their own Graphics and Plugins You could have 8 extra ships and Plugins to Enhance your Ship.
Also ship1.bm2 Can have it's own Graphics ^^
Dr Brain - Sun Dec 25, 2005 11:58 pm
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Can't you just load up another Continuum instead?
BDwinsAlt - Mon Dec 26, 2005 1:18 am
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Run as icon_cool.gif.
Kenta - Mon Dec 26, 2005 4:22 am
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You know that's odd. ( Logged in as Kenta Not OutlawGene at the Moment)

I never knew you could Play 2 continuums at the same time with constant moving. That's kind of hard to do. Looking at both screens shooting at players at the same EXACT time.

Anyways this is simply a way to add on Extra Ships to the Shipset.
A bot having it's own Ship Graphic and Weapon Graphics Including
Plugins for Enhancements. Instead of 8 ships load 8 bots for 16 shipsets.
BDwinsAlt - Mon Dec 26, 2005 9:07 am
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MERVBot's !attach command will shoot with you icon_smile.gif
OutlawGene - Mon Dec 26, 2005 10:30 am
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Let's do the reconfiguring let's make a custom bot let's make a custom plugin let's make custom c++ bot. ASSS Mabe. But ok.
Dr Brain - Mon Dec 26, 2005 12:06 pm
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You can't add more ships to the shipset. There's only room for 8 ships in Continuum, and no bot will let you get around that.
OutlawGene - Mon Dec 26, 2005 4:15 pm
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Aww Brain you just ruined the idea. Now I can't enjoy the thought ^^
Muskrat - Mon Dec 26, 2005 11:06 pm
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You could make an incredibly laggy one.
OutlawGene - Tue Dec 27, 2005 1:34 am
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I love you muskrat!
D1st0rt - Wed Dec 28, 2005 4:56 pm
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I really don't see where you are going with this idea.

At all.
Quan Chi2 - Wed Dec 28, 2005 5:44 pm
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Wouldn't his idea mean a new client?
BDwinsAlt - Sun Jan 01, 2006 12:06 am
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I think ships have checks on both client and server side. So you could get a customly made continuum and run asss and it would work. No one has successfully made a better continuum then the one now icon_confused.gif
Anonymous - Mon Jan 02, 2006 9:16 am
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Quote:
You can't add more ships to the shipset. There's only room for 8 ships in Continuum, and no bot will let you get around that.


Actually, I believe if you manually edit your memory, you can change your ship to various other things like pieces of shrap or other weapons. A bot could probably do the whole "memory editing" thing a lot easier than it is to do with the Continuum client.
Quan Chi2 - Mon Jan 02, 2006 10:27 am
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Other people wouldn't see it.
Cyan~Fire - Mon Jan 02, 2006 11:37 am
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Quan is right in this case.
Chambahs - Mon Jan 02, 2006 3:25 pm
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actually, in ASSS i think its possible, you could multiclient, and on one of the clients, you can have a module follow a player with an image of a different shipset and everyone would be able to see...smong did it before in UT, and cyan i think i showed it to you also..
Cyan~Fire - Mon Jan 02, 2006 4:22 pm
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Yeah, but it's definitely not practical for normal gameplay.
Dr Brain - Mon Jan 02, 2006 10:52 pm
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I have my doubts about it working at all with one player. I'm not ready to accept that it worked without proof.

That aside, there's no way it would work with an arena of people using it. You'd tripple your bandwidth requirements at the very least, and the players would appear very jerky.
Chambahs - Tue Jan 03, 2006 12:16 pm
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Agreed with brain, it would be hectic in a zone with that going on.
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