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Bot Questions - Kick out delay exceeded Error

Agurus - Sat Dec 03, 2005 1:49 pm
Post subject: Kick out delay exceeded Error
Bot Core: Mervbot (latest version)

On VIP and sysOP.txt

For some reason my bot’s keep dying after 2-4 days, and right after they die this message shows up on logs:

Code: Show/Hide
Kick out delay exceeded: Halobot
Kick out delay exceeded: Halo2bot
Kick out delay exceeded: Hevent
Kick out delay exceeded: Guilty.Spark


Does anyone know why this is happening?

Someone recommended me to change the [Latency] settings so I did to these:

Code: Show/Hide
[Latency]
NegativeClientSlowPacketTime=0
SendRoutePercent=500
ClientSlowPacketSampleSize=100
ClientSlowPacketTime=40
S2CNoDataKickoutDelay=10000
KickOutDelay=1000000
NoFlagDelay=300
NoFlagPenalty=1000
SlowPacketKickoutPercent=200
ClientSlowPacketKickoutPercent=200
SlowPacketTime=50
SlowPacketSampleSize=300
MaxLatencyForWeapons=45
MaxLatencyForPrizes=80
MaxLatencyForKickOut=120
LatencyKickOutTime=2200
CutbackWatermark=2400


But the bot still died out, and they did not restart after they were kicked. I am not sure why this keeps on happening maybe a plugin? Or is this something else that is causing this error?
D1st0rt - Sat Dec 03, 2005 4:04 pm
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Correct me somebody if I'm wrong, but that means your bot didn't send any packets to the server for longer than the kickout delay
Agurus - Sat Dec 03, 2005 5:25 pm
Post subject:
Why is that? Or like what is causing it?
BDwinsAlt - Sat Dec 03, 2005 8:00 pm
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If you have more than 1 spawn i think it will send packets slower than usual. Make your kickout delay in the latency settings double or triple what they are. Increase what is considered a slow packet. Basically just higher the numbers in [Latency] and you should be fine. I have that same problem in my zone. Especially when were hosting on Home PCs.
BDwinsAlt - Sat Dec 03, 2005 8:03 pm
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Hmm i'd make the kickout delay 15000 (15 seconds)
Agurus - Sat Dec 03, 2005 10:15 pm
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Anonymous wrote:
Hmm i'd make the kickout delay 15000 (15 seconds)
If you would read it says:
KickOutDelay=1000000

That is alot more than 15000
BDwinsAlt - Sat Dec 03, 2005 10:24 pm
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The number is too high...
Agurus - Sat Dec 03, 2005 11:11 pm
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The bots still kick out though, so I think it is some other problem?
Mine GO BOOM - Sat Dec 03, 2005 11:19 pm
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Your bots are probably spinning (running inside an infinite loop doing nothing, like while(1);), which causes them to not do anything packet related at all.

Try looking over your code and adding debug statements. If possible, run the bot through a debugger to find where it breaks.
Agurus - Sun Dec 04, 2005 12:53 am
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Well MGB there arn't really custom codes except for one, but where can I find a debugger for merv?
Purge - Sun Dec 04, 2005 1:28 am
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Your compiler has a debugger...
Agurus - Sun Dec 04, 2005 8:03 pm
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Purge+ wrote:
Your compiler has a debugger...
OK I ran the debugger, and the MS-DOS window popped up and did it's thing then after a while it went like Bye Bye! and closed. What does this mean?
Purge - Sun Dec 04, 2005 8:06 pm
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What compiler are you using? Also, make sure that you're specifying a correct debug executable file (not in Release mode, etc.).
Agurus - Sun Dec 04, 2005 8:50 pm
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I am using "MERVBot_debug", this was in my bot folder.
Agurus - Thu Dec 08, 2005 9:45 am
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Anyone have any ideas? It just stops responding after a few days.
Bak - Thu Dec 08, 2005 10:15 am
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attach the source of your custom plugins and i'll take a look
Chambahs - Fri Dec 09, 2005 7:00 pm
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yea right, AG wont attach the source
Agurus - Fri Dec 09, 2005 11:20 pm
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There is no custom code besides the bountrabbit which has been edited (the name of it), other wise it is the stuff found at CatID site: cred-gamble,ranbot,bounty,flag,alias,lagbot,playerlog,monitor,rampage,awarp,flagmover,jp ,dodge,generalbot,doors.dll

Thats what we have spread out between 2 spawns.
Contempt+ - Sat Dec 10, 2005 12:48 pm
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Isn't there a limit to how many plugins a core can hold?
D1st0rt - Sat Dec 10, 2005 4:10 pm
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There was some discussion on this a while ago, there is no hard limit. It's all pretty much performance based, so if your bot still functions with a zillion plugins its ok.
Gre3n Lantern - Tue Dec 13, 2005 12:02 am
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I had the same problem what I did was made the SecurityKickOff=600 higher and the .dll plugins make two bots and put half of the plugins in the bot u have in the other bot it should work then.....By the way Agurus I still dont like you since you called me a nigger
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