Code: Show/Hide // Duel boxes should have no exits and fit within a rectangle [Boxes] // Portals should be near the respawn area: bot warps players from here to the duel box // Erase the boxes you don't need, 0-7 are supported // Syntax: 0=x1 y1 x2 y2 x3 y3 x4 y4 x5 y5 x6 y6 name // source portal | | | // first drop | | // second drop | // box rectangle 4=465 465 469 469 368 462 462 368 360 360 463 463 NorthWest 0=465 555 470 559 462 656 368 562 367 561 463 657 SouthWest 1=554 555 559 559 652 656 656 562 561 561 657 657 SouthEast 5=525 465 560 468 656 368 656 462 561 367 657 463 NorthEast |
testforechozero wrote: |
Now when I enter the warp-box, it doesn't warp me into the duel box, it warps me to the center of the map (as if a door had just closed on me, when it really hadnt). |