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LVZ/LVL Questions - Something about Making LVZs from a noob

Anonymous - Tue Nov 15, 2005 4:36 pm
Post subject: Something about Making LVZs from a noob
I want my own custom ships.
I have already completed the first step which is create a ship in bm2 file. Now they are telling me to create a .wa2 file. How am I susposed to create a wa2 file using which program? And you need bombs too. Is there any place where you can download these wa2 Bomb files?
Purge - Tue Nov 15, 2005 4:48 pm
Post subject:
WA2 = WAV, which are sound files not needed for making a custom ship set. Where did you get this message that asked you to make a 'WA2 file'?
Anonymous - Tue Nov 15, 2005 5:10 pm
Post subject:
It was from the lvztoolkit you download from subspacedownloads.com in the editors section of the file archives.
The "BuildLevel" Gave me a message saying "Unable to open bombs3.wa2"
No such file even EXISTED.
Anonymous - Tue Nov 15, 2005 5:17 pm
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Froget it, I got how you make lvzs now.
My first question was how to make custom ships.
Do i have to make one lvz for each?
Anonymous - Tue Nov 15, 2005 5:17 pm
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Because ships.bm2, the first file only contained One Ship.
Purge - Tue Nov 15, 2005 10:52 pm
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If it's different ships, make each ship graphic relate to its file name. For example, if you want a ship 1 graphic (WarBird), make the filename of that graphic ship1.bmp. If you want a graphic of ship 2 (Javelin), make the filename ship2.bmp. Once you do that, bind all the bmps into a LVZ and you're set.
kooskooskoos - Wed Nov 16, 2005 5:03 pm
Post subject:
I have al ready created my ships but in bm2 files. (Which are about the same).
How do I combine them in to 1 lvz? Te Stupid Readme dosen't tell me anything
kooskooskoos - Wed Nov 16, 2005 5:12 pm
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I admit the guest was me.....
Ok if you are finished making an lvz do you just put it in servers folder??
Purge - Wed Nov 16, 2005 10:14 pm
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Yeah, and make sure the lvz name is in the [Misc]:LevelFiles=whatever.lvz section in the server.cfg.
Bak - Thu Nov 17, 2005 1:53 am
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You need to create an ini file defining what files you want inside the lvz file. Then run BuildLevel or CreateLvz on the ini file. If you've done everything correctly, a .lvz file should have been created in the same folder as the .ini file.
Chambahs - Thu Nov 17, 2005 11:17 am
Post subject:
Here is the Step by Step process in text to go with the new wonderful pictures.


Step 1: Make an image in whatever program you are using, finish it, and give it a name. (Also you should give it a low-size file type such as PNG or JPG) In this example lets say my Chambahs.png.

Step 2: Write an .ini file for your lvz. "Outfile" being the name of the lvz, "File" being what file you want to be put in the lvz. This example it would be File=Chambahs.png. And YES you can add more than 1. which would look like.

File=Chambahs.png
File=Chambahs2.png
File=Chambahs3.png

Look in the Example.ini that comes with the LVZToolKit to read more about making .ini files and about screen and map objects.

NOTE: You must have your .ini file and your images in the SAME FOLDER. Or else it will NOT Build.

Step 3: Go to where you put your LVZToolKit and open it.

Step 4: Find where you put the .ini file and images and click on the .ini file and press open.

Step 5: If done correctly, the LVZ file will be in the folder that your .ini and image files rest at. The name of the LVZ file will be the name that you gave it in the .ini file under "Outfile"

Step 6: Move your LVZ file into (If using SubGame) the Continuum Folder and (If using ASSS) into your maps folder. Then go into your zone in the arena that you would like to use the LVZ in. Use ESC+C to bring up your settings, go to General:SettingsFile and type in your LVZ filename, then use F10 to save. If you want to put more than 1 lvz in then use a "comma" inbetween filenames.

Example: Chambahs.lvz,Chambahs2.lvz,Chambahs3.lvz

Step 7: If using ASSS, use your ?Recyclearena command and download and view your new LVZ, or if using SubGame, exit and re-enter the arena to download the lvz.

NOTE: If you are using your lvz to be an Image Object like in my example, please know you need to be Smod+ to use the *objon # command in Subgame.
Bak - Thu Nov 17, 2005 1:39 pm
Post subject:
you never upload the lvz to the server in your tutorial
Chambahs - Thu Nov 17, 2005 3:58 pm
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...you just move the files into your continuum folder...bleh, STOP BEING PICKY BAK! lol or if your using ASSS you put them in your maps folder
Anonymous - Thu Nov 17, 2005 5:34 pm
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thx for the tutorial, but you skipped too many steps lol
kooskooskoos - Thu Nov 17, 2005 5:46 pm
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Thank you for the tutorial.
I wonder how you accessed the last few steps.
And in Step2 if you want more than 1 file do you do
"File = file.bmp again???
Purge - Thu Nov 17, 2005 5:59 pm
Post subject:
kooskooskoos wrote:
Thank you for the tutorial.
I wonder how you accessed the last few steps.
And in Step2 if you want more than 1 file do you do
"File = file.bmp again???


Yes.
Code: Show/Hide
Outfile=bleh.lvz

File=this.bmp
File=that.bmp
File=it.png

Chambahs - Thu Nov 17, 2005 6:14 pm
Post subject:
Updated
Cyan~Fire - Fri Nov 18, 2005 5:32 pm
Post subject:
Cham, if you're using subgame, you still have to upload with *putfile. The same works for ASSS (if you're not hosting on your own computer you can't just "put it in your maps folder.")
kooskooskoos - Fri Nov 18, 2005 5:40 pm
Post subject:
thx guys, do i need to set any properties or can i just do
Quote:
File=filename1.png
File=filename2.png

kooskooskoos - Fri Nov 18, 2005 5:55 pm
Post subject:
Chambahs wrote:
Here is the Step by Step process in text to go with the new wonderful pictures.


Step 1: Make an image in whatever program you are using, finish it, and give it a name. (Also you should give it a low-size file type such as PNG or JPG) In this example lets say my Chambahs.png.

Step 2: Write an .ini file for your lvz. "Outfile" being the name of the lvz, "File" being what file you want to be put in the lvz. This example it would be File=Chambahs.png. And YES you can add more than 1. which would look like.

File=Chambahs.png
File=Chambahs2.png
File=Chambahs3.png

Look in the Example.ini that comes with the LVZToolKit to read more about making .ini files and about screen and map objects.

NOTE: You must have your .ini file and your images in the SAME FOLDER. Or else it will NOT Build.

Step 3: Go to where you put your LVZToolKit and open it.

Step 4: Find where you put the .ini file and images and click on the .ini file and press open.

Step 5: If done correctly, the LVZ file will be in the folder that your .ini and image files rest at. The name of the LVZ file will be the name that you gave it in the .ini file under "Outfile"

Step 6: Move your LVZ file into (If using SubGame) the Continuum Folder and (If using ASSS) into your maps folder. Then go into your zone in the arena that you would like to use the LVZ in. Use ESC+C to bring up your settings, go to General:SettingsFile and type in your LVZ filename, then use F10 to save. If you want to put more than 1 lvz in then use a "comma" inbetween filenames.

Example: Chambahs.lvz,Chambahs2.lvz,Chambahs3.lvz

Step 7: If using ASSS, use your ?Recyclearena command and download and view your new LVZ, or if using SubGame, exit and re-enter the arena to download the lvz.

NOTE: If you are using your lvz to be an Image Object like in my example, please know you need to be Smod+ to use the *objon # command in Subgame.


Omg. How do you set the OWNER of your arena. It says esc+c can be only accessed by OWNER so how do i enter who's the owner.
Donkano - Fri Nov 18, 2005 6:01 pm
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If you are a SysOp, use the *SyopPasswordHere to log in. If you are not a SysOp, place your ID from "?info" into the [Owner] section of the arena's .cfg file.
kooskooskoos - Fri Nov 18, 2005 6:06 pm
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Thank you Donkano I get it now
The General: LevelFiles in ESC + C dosent appear. It skips from Flag to Kill
(see screenshot)
Donkano - Fri Nov 18, 2005 6:44 pm
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No, look for "Misc". there is a bunch of Misc items, 1 of those items is called "LevelFiles".
kooskooskoos - Sun Nov 20, 2005 10:52 am
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thanks donkano
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