kooskooskoos wrote: |
Thank you for the tutorial.
I wonder how you accessed the last few steps. And in Step2 if you want more than 1 file do you do "File = file.bmp again??? |
Code: Show/Hide Outfile=bleh.lvz
File=this.bmp File=that.bmp File=it.png |
Quote: |
File=filename1.png
File=filename2.png |
Chambahs wrote: |
Here is the Step by Step process in text to go with the new wonderful pictures.
Step 1: Make an image in whatever program you are using, finish it, and give it a name. (Also you should give it a low-size file type such as PNG or JPG) In this example lets say my Chambahs.png. Step 2: Write an .ini file for your lvz. "Outfile" being the name of the lvz, "File" being what file you want to be put in the lvz. This example it would be File=Chambahs.png. And YES you can add more than 1. which would look like. File=Chambahs.png File=Chambahs2.png File=Chambahs3.png Look in the Example.ini that comes with the LVZToolKit to read more about making .ini files and about screen and map objects. NOTE: You must have your .ini file and your images in the SAME FOLDER. Or else it will NOT Build. Step 3: Go to where you put your LVZToolKit and open it. Step 4: Find where you put the .ini file and images and click on the .ini file and press open. Step 5: If done correctly, the LVZ file will be in the folder that your .ini and image files rest at. The name of the LVZ file will be the name that you gave it in the .ini file under "Outfile" Step 6: Move your LVZ file into (If using SubGame) the Continuum Folder and (If using ASSS) into your maps folder. Then go into your zone in the arena that you would like to use the LVZ in. Use ESC+C to bring up your settings, go to General:SettingsFile and type in your LVZ filename, then use F10 to save. If you want to put more than 1 lvz in then use a "comma" inbetween filenames. Example: Chambahs.lvz,Chambahs2.lvz,Chambahs3.lvz Step 7: If using ASSS, use your ?Recyclearena command and download and view your new LVZ, or if using SubGame, exit and re-enter the arena to download the lvz. NOTE: If you are using your lvz to be an Image Object like in my example, please know you need to be Smod+ to use the *objon # command in Subgame. |