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LVZ/LVL Questions - CLIT help.

Gus. - Sun Nov 06, 2005 3:12 am
Post subject: CLIT help.
Ok. Ive got a problem here.

Picture one shows CLIT and how im setting it up. I used the option AfterTiles and Show Always in the "Add Options" Tab.



Ok. Now I have put a Lvz tile onto my map and it went over the tiles even though I have "After Tiles" Selected.



This Last picture shows the "Map Options" tab.



Layer = AfterTiles
Mode = ShowAlways.

I really cant see why it isnt working.
Default - Sun Nov 06, 2005 3:54 am
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Dont see any problems there, also the pictures are too small to read icon_sad.gif
Gus. - Sun Nov 06, 2005 1:34 pm
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well. The main problem was it puts the lvz on top of the wall. You can see that well enough. I will host the images on a "Larger" site.

http://www.freewebs.com/yscross/CLIT.html
Maverick - Sun Nov 06, 2005 2:39 pm
Post subject:
JEZUS CHRIST

MAKE THEM PNG PLEASE
Gus. - Sun Nov 06, 2005 2:41 pm
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lol k
Gus. - Sun Nov 06, 2005 11:55 pm
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Well. we figured it out.
Bak - Wed Nov 09, 2005 8:39 am
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for anyone else experiencing the same problem, after tiles implies the image is drawn after the tiles are (and therefore goes on top of them). If you want it drawn below the tiles give it a lower layer (like after background). Also http://sourceforge.net/projects/continuumlt has a slightly newer version. I'm working on getting it linked up with the regular website.
D1st0rt - Wed Nov 09, 2005 4:13 pm
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Is this the one you're doing for class?

EDIT: the zip file is corrupted
Bak - Thu Nov 10, 2005 3:16 pm
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yeah for class. I'll fix it
Gus. - Fri Nov 11, 2005 9:45 am
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yea. so I discovered, the sysop i was working with explained that but i didnt believe him. (foolish me). But there was a problem with the Background that we did discover so it worked out well. Thanks for the help and good luck with the newer version
Gus. - Sun Nov 13, 2005 8:25 pm
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Now im trying to figure out how the animation works. X frames, Y frames, and animation time. i understand the animation time well enough but X and y makes little sense.
Cyan~Fire - Sun Nov 13, 2005 9:00 pm
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SS/Continuum doesn't use any kind of animated file format for its images. Instead, it just has a single 2d image that has frames in rows and cloumns. Just check out some of the bm2 files (rename to bmp to open) in your Continuum\graphics directory and you'll see.
Gus. - Mon Nov 14, 2005 12:24 am
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thanks for the help. i figured it out.
Mine GO BOOM - Mon Nov 14, 2005 12:30 am
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Gus. wrote:
Now im trying to figure out how the animation works. X frames, Y frames, and animation time.

In the following image, you can see it has 6 frames wide (X value) and 6 frames tall (Y value), so for the X you put 6, and for the Y you put 6.


Gus. - Mon Nov 14, 2005 12:33 am
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Ah. i figured it out by guessing but that makes it much easier to understand. Thanks MGB.
Gus. - Thu Nov 24, 2005 11:37 pm
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Ok next question.

I have a lvz file that was working fine. I saved the program and then when I tried to start up the lvz in CLIT again it gave me this error.



And all my images turned into this.



Any ideas why im getting this error? I tried changing the file type in the .ini but it just erased the ini when I rebuild the .lvz.
Cyan~Fire - Fri Nov 25, 2005 10:46 am
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Try opening the image in an image editor (or even paint). If that works, save it over again with that editor.
Bak - Sat Nov 26, 2005 2:29 pm
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does the .png file exist? can you open it in an editor such as paint?
Gus. - Sat Nov 26, 2005 3:41 pm
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Yep. I just restarted from scratch (same image though) and got it to work but if you think this may be a bug i can tell you more about it. Possibly get it to happen again.
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