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Bot Questions - Is there a way to kill a player with a command?

Quan Chi2 - Sun Oct 09, 2005 9:21 am
Post subject: Is there a way to kill a player with a command?
I dont mean literally killing a player with *kill... I mean actually destroying someones ship. Is there a way to make Merv actually deplete someones energy and destroy them without actually getting into a ship? I need to know because Im making special attacks for my zone and this would really come in handy. If Im not specific to your liking then feel free to ask...

Is there a way to kill a player with a command?
Maverick - Sun Oct 09, 2005 10:37 am
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No that is not possible, since in essence Mervbot is only a client (just like Continuum).
Dr Brain - Sun Oct 09, 2005 10:59 am
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Yes, but only if you run merv in an asss zone.
Quan Chi2 - Sun Oct 09, 2005 12:09 pm
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k thanks.. but merv can deplete players energy in a certain radius is the radius of tiles is specified right?
Bak - Sun Oct 09, 2005 1:40 pm
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it can prize energy depleted, yes.

You could usually kill people by energy depleting them then firing a thor or two with a bot.
Ori Klein - Sun Oct 09, 2005 2:00 pm
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In theory the server is to send the client a fake packet telling it that it had been damaged to a certain capacity which would ensure the player's demise.

Subgame will require much hacking to implant this.
In ASSS it could be coded seperately and implanted much easily in the form of a module.
Bak - Sun Oct 09, 2005 2:22 pm
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that functionaliry is not implemented client side, so doing anything with the server won't work.
Mine GO BOOM - Sun Oct 09, 2005 2:31 pm
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Ori Klein wrote:
In ASSS it could be coded seperately and implanted much easily in the form of a module.

Or it could send a Kill packet to that player, and the client would actually kill themselves that way.

How much of a death do you want? If a bot is going to do it, what is wrong with just setship them back to their original ship, or send a warp prize and ship reset? The only difference is that their score wouldn't include one more death, no death prize, and no little pretty Killed by MERVBot message.
Quan Chi2 - Sun Oct 09, 2005 4:08 pm
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Ah yes.. I thought of that before and forgot about it lol. Thats a good idea. I just want the attack to inconveniance another player or 2..
Dr Brain - Sun Oct 09, 2005 4:35 pm
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Mine GO BOOM wrote:
Or it could send a Kill packet to that player, and the client would actually kill themselves that way.


Have you actually tested that? It's my impression that many people have, and nothing has happened.
Smong - Sun Oct 09, 2005 6:14 pm
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Something happens, but it doesn't produce the desired effect.
Bak - Sun Oct 09, 2005 6:29 pm
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it prints the kill message that you have died, but nothing happens to your ship
Quan Chi2 - Wed Oct 12, 2005 9:27 pm
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it just prints it? does the record show that you died aswell?
Maverick - Thu Oct 13, 2005 5:40 am
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yes

It's the same thing that happens when you PM !kill to a Mervbot spawn. (You have to have the command enabled though). Mervbot will send a kill packet to the server that it has died. It will show a kill message on everyone's screen, but your ship won't explode.
Cyan~Fire - Thu Oct 13, 2005 10:32 am
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Uhh what? The !kill in MERVBot works just like any normal SubSpace kill. It's client-side, we're talking about server-side.
Maverick - Thu Oct 13, 2005 11:22 am
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the both can be compared, but whatever.
D1st0rt - Thu Oct 13, 2005 1:02 pm
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Your ship won't explode, but the bot's ship will
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