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LVZ/LVL Questions - BMP to LVL

Anonymous - Mon Sep 19, 2005 6:29 pm
Post subject: BMP to LVL
How can I convert a IMAGe.bmp to a LVL? I know I need facts but what are the dimensions needed; and ifso any colors required? please help.
Mine GO BOOM - Mon Sep 19, 2005 8:55 pm
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The best way is to first convert some LVL files into BMPs with FACTs. This will create the images exactly how it is needed, and you'll get to know the specific colors needed for specific tiles, such as safety zones and goals.

For reference, 1 tile = 1 pixel, thus the image will be 1024x1024.
Anonymous - Fri Sep 23, 2005 8:05 pm
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It wont work it does it then goes ERROR IN CONVERT, anad image is 1024x1024 and it IS in the middle and I outline it with the PINK outline and still no work plz help
Anonymous - Fri Sep 23, 2005 9:21 pm
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Here is the thing i am trying to convert PLESE TELL ME WHAT I AM DOING WRONG I tried to convert and says error in convert at the end; adn renders a 50kb empty .lvl file. NOTE THE FILE WAS ORIGINALLY BMP 256 colors!!!
Bak - Fri Sep 23, 2005 9:29 pm
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it doesn't look 1024x1024 to me
Anonymous - Fri Sep 23, 2005 9:56 pm
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It is 1024x1024, expand it on windows XP/2k or save and look at attributes
Mine GO BOOM - Fri Sep 23, 2005 11:24 pm
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Try zipping up the bmp instead of using a jpeg. I converted that image into a 256 color BMP, changed all the white to black (otherwise you'd have a map with every tile filled in), and FACTs took it perfectly.
Anonymous - Fri Sep 23, 2005 11:41 pm
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Ok I changed to black; did it MUCH faster but still said error in convert. I am using the DEFAULT bzw tiles as well and still; I dont know why either can you post the file you tried? I uploaded the zipped bmp image
Anonymous - Sat Sep 24, 2005 9:58 am
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AH problem fixed the position was just worng
Anonymous - Sat Sep 24, 2005 10:45 am
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Ey another question; when working what color would be a FLY OVER OPAQUE tile? limegreen or grey? Because the normal tile are grey too
Mine GO BOOM - Sat Sep 24, 2005 4:54 pm
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Add a flyover tile to a lvl, use FACTs to convert to BMP, and read in that color.
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