Code: Show/Hide if (p->bounty == x)
{ sendPrivate(p, *prize ##); } |
Code: Show/Hide If {p->bounty => x} sendPublic{p, *arena %tickname was killed by %name after having x bounty}; } or is that like way off.. also how would it detect if a person got killed (ps is it => or >= for greater than or equal to) |
Code: Show/Hide If {p >= x} { sendPrivate {*prize #}; } If {EVENT_playerdeath p >= x} { sendPublic {*arena Player has been killed after having x bounty}; } |