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ASSS Questions - My Best Continuum Idea Yet!

Quan Chi2 - Thu Jul 21, 2005 6:08 pm
Post subject: My Best Continuum Idea Yet!
Get this you guys!!


MULTIFIRE BOMBS!!!!!!!

That would be great!
50% Packetloss - Thu Jul 21, 2005 7:39 pm
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You could probably do it with asss, when a player fires a bomb then it can send 2 more packets for bombs. A player couldnt turn it off through, unless a command was made for it.
Mr Ekted - Thu Jul 21, 2005 7:52 pm
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It would make the firing ship twitch on all other clients, and the firing client wouldn't see the proper effect (or take damage if they were within range).
Dr Brain - Thu Jul 21, 2005 10:16 pm
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Yah, they'd twich.

You could make it show up properly on the firing client's screen, though. Just send the two extra packets to the firing client along with the rest of the arena.
i88gerbils - Thu Jul 21, 2005 10:34 pm
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Probably best made as a sort of "demon ship" scenario.
Quan Chi2 - Fri Jul 22, 2005 4:17 pm
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hmmmm good points
Chambahs - Fri Jul 22, 2005 9:43 pm
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hmmm

(writes in the todo list)
D1st0rt - Sat Jul 23, 2005 11:57 am
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You mean whine at someone else until they tell you its not worth it?
Mine GO BOOM - Sat Jul 23, 2005 12:36 pm
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Mr Ekted wrote:
It would make the firing ship twitch on all other clients

Not if you set it up correctly. If you send the first bomb packet correctly, then send the two other angles after it with a timestamp set before the original packet, Continuum will not draw the old packets but still apply their weapons correctly.
Quan Chi2 - Sat Jul 23, 2005 9:26 pm
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:O
Bak - Sun Jul 24, 2005 1:16 am
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I got it displaying on the client's screen correctly but it only displays on other people screens sometimes, which is unacceptable. I fear I may have to put it into the game module rather than make it a seperate module for it to work correctly.
Chambahs - Tue Jul 26, 2005 9:55 am
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0.o bak gimme when your done so i can test too tongue.gif
Cerium - Tue Jul 26, 2005 12:19 pm
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It may be some kind of fast-bomb detection?

Dunno if this helps, but whenever Ive used the fast bomb trick in chaos, other players tend to ignore the second/third bomb. Could be lag though.
Spyed - Wed Aug 03, 2005 5:02 am
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It would be better if you had like chaf that came out of the back of the ship which would send bombs off your trail and onto another heat source. First you'd need heat seaking bombs though
aussie243 - Sat Dec 10, 2005 3:54 am
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why dont you just change the bomb and bullet graphic arond and change the bomb and bullet damage around.
that way there shouldn't have problems but you wont be able to have muti fire bullets and there would be a lot to change in the cfg, and bombs and bullet fire keys would be opist but that way should work well i think
Mine GO BOOM - Sat Dec 10, 2005 9:17 am
Post subject:
aussie243 wrote:
why dont you just change the bomb and bullet graphic arond and change the bomb and bullet damage around.
that way there shouldn't have problems but you wont be able to have muti fire bullets and there would be a lot to change in the cfg, and bombs and bullet fire keys would be opist but that way should work well i think

  1. Bullets are small objects in which you cannot change their collision radius.
  2. Bullets don't have proximity, nor shoot shrapnel when exploding.

tcsoccerman - Sat May 03, 2008 10:55 pm
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bak- how did you know when a bullet/bomb was fired? Was this ever finished.
Bak - Sun May 04, 2008 4:36 am
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you can use i_net to register a packet handler function for any type of packet. Listen for the player position packet and than examine if a weapon is being fired.
blue monday - Sun May 04, 2008 4:26 pm
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My great idea was heat seeking bombs... Ahhh yes..
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