- Bullets are small objects in which you cannot change their collision radius.
- Bullets don't have proximity, nor shoot shrapnel when exploding.
tcsoccerman - Sat May 03, 2008 10:55 pm
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bak- how did you know when a bullet/bomb was fired? Was this ever finished.
Bak - Sun May 04, 2008 4:36 am
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you can use i_net to register a packet handler function for any type of packet. Listen for the player position packet and than examine if a weapon is being fired.
blue monday - Sun May 04, 2008 4:26 pm
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My great idea was heat seeking bombs... Ahhh yes..