Code: Show/Hide sendPublic(SND_Hallellula, "Blah Blah"); |
Code: Show/Hide enum Chat_SoundBytes
{ SND_None, // 0 = Silence SND_BassBeep, // 1 = BEEP! SND_TrebleBeep, // 2 = BEEP! SND_ATT, // 3 = You're not dealing with AT&T SND_Discretion, // 4 = Due to some violent content, parental discretion is advised SND_Hallellula, // 5 = Hallellula SND_Reagan, // 6 = Ronald Reagan SND_Inconceivable, // 7 = Inconceivable SND_Churchill, // 8 = Winston Churchill SND_SnotLicker, // 9 = Listen to me, you pebble farting snot licker SND_Crying, // 10 = Crying SND_Burp, // 11 = Burp SND_Girl, // 12 = Girl SND_Scream, // 13 = Scream SND_Fart, // 14 = Fart1 SND_Fart2, // 15 = Fart2 SND_Phone, // 16 = Phone ring SND_WorldUnderAttack, // 17 = The world is under attack at this very moment SND_Gibberish, // 18 = Gibberish SND_Ooooo, // 19 = Ooooo SND_Geeee, // 20 = Geeee SND_Ohhhh, // 21 = Ohhhh SND_Ahhhh, // 22 = Awwww SND_ThisGameSucks, // 23 = This game sucks SND_Sheep, // 24 = Sheep SND_CantLogIn, // 25 = I can't log in! SND_MessageAlarm, // 26 = Beep SND_StartMusic = 100, // 100= Start music playing SND_StopMusic, // 101= Stop music SND_PlayOnce, // 102= Play music for 1 iteration then stop SND_VictoryBell, // 103= Victory bell SND_Goal // 104= Goal! }; |
| Bak wrote: |
| the bot does not think it's sysop. This happens every once in a while when logging in a bot for who knows what reason. I solved it by just editing mervbot to think it's always a sysop |
| Mr Ekted wrote: |
| Is there something I missed in the login reply packet that says what access you have? |