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ASSS Custom Projects - [DEV] tutorial on compiling custom modules

Smong - Mon Jul 18, 2005 4:48 pm
Post subject: [DEV] tutorial on compiling custom modules
Here's a picture tutorial I wrote/screenshotted today on how to compile a custom module with dev-c++:
http://wiki.minegoboom.com/index.php/Installing_New_Modules#With_Dev_C.2B.2B

It's for asss 1.4.0 but the only difference between that and earlier versions is the include paths. As I heard someone say earlier today 'anyone with half a brain [should be able to figure it out]'.

I also notice this in the stickied thread:
Quote:
If you want to leave C++, check out some C+ tutorials:
It's not as if asss is c++ anyway...
50% Packetloss - Mon Jul 18, 2005 10:34 pm
Post subject:
I don't think you add the dll to the project. If you want to use util.h then you need to link to libpthreadGC2.a or whatever the build is for your compiler. But this is not the best way to do things, the best way is to link your dll with the main project so that the dll calls the util.h functions in the executable. But if they aren't using any functions in util.h, then they can just compile the program without any library files.

But as far as your images, they are very nice and very helpful.
Smong - Tue Jul 19, 2005 2:49 pm
Post subject:
Well asss doesn't come with pthread.a, just the .dll. I recently learnt linking to asss.exe might eliminate the need for util.c, but I have never tried it.
http://forums.minegoboom.com/viewtopic.php?p=40356#40356
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