Code: Show/Hide case EVENT_PlayerShip:
{ Player *p = (Player*)event.p[0]; Uint16 oldship = (Uint16)event.p[1]; Uint16 oldteam = (Uint16)event.p[2]; // If player is in a Terrier (ship 5), prize MultiFire to player. if (p->ship == SHIP_Terrier) sendPrivate(p,"*prize #15"); } break; |
Solo Ace wrote: |
Learn to do it yourself. |
Solo Ace wrote: |
Hey, guess what, in spawn.cpp:
Code: case EVENT_PlayerShip: { Player *p = (Player*)event.p[0]; Uint16 oldship = (Uint16)event.p[1]; Uint16 oldteam = (Uint16)event.p[2]; // If player is in a Terrier (ship 5), prize MultiFire to player. if (p->ship == SHIP_Terrier) sendPrivate(p,"*prize #15"); } break; |
Code: Show/Hide enum Ship_Types
{ SHIP_Warbird, // 0 SHIP_Javelin, SHIP_Spider, SHIP_Leviathan, SHIP_Terrier, SHIP_Weasel, SHIP_Lancaster, SHIP_Shark, SHIP_Spectator // 8 }; |
Dvondrake wrote: |
Ship_terrier doesnt work for me, so hah. |