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General Questions - objects

Anonymous - Sat Apr 30, 2005 4:54 pm
Post subject: objects
Is it possible to put an image in a zone with the lvz onbjects that has a energy status and can be destroyed by plaers?
Maverick - Sat Apr 30, 2005 5:20 pm
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no it isn't possible with a lvz object.

I suggest you use a bot instead with a lvz object on it (must be stationary bot though)
Anonymous - Sat Apr 30, 2005 5:59 pm
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is it possible at all?
Purge - Sat Apr 30, 2005 6:04 pm
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Yes, it's possible, but with a bot like MMav said.
Muskrat - Sun May 01, 2005 1:07 am
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Or you could check for weapons that go into that tile so you dont have to have a bot in-ship.... You would need to do the same weapon detecting to make the bot take damage anyways.
Maverick - Sun May 01, 2005 8:57 am
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Yup Muskrat, however a lvz can't have an energy status
Smong - Sun May 01, 2005 11:57 am
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You could have little font lvz to draw the amount of energy left near the wall or whatever.
Purge - Sun May 01, 2005 1:11 pm
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Bak- wrote an ASSS module that shows the bot's energy going down by its bounty.
Anonymous - Mon May 02, 2005 3:59 am
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Tiles don't have bounty either.
Anonymous - Mon May 02, 2005 11:53 am
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hmm this sounds a little complicated. Is there an available bot with an example of this, or any one willing to make one for me?
Muskrat - Mon May 02, 2005 12:43 pm
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They did something similar in MERC Samurai. I believe it checks if a weapon goes within 2 tiles of the door and Dark_Nexus said something about the person having to facing the right direction.



It dosent exactly have an energy status, but depending on your situation this way might be adequate.
Anonymous - Mon May 02, 2005 2:02 pm
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I would need there to be an energy status on the bot. I am needing a player to be able to attack multiple stationary "planets" from all sides; as an objective to win the game.
newb - Mon May 02, 2005 2:42 pm
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i loved that zone icon_sad.gif
Maverick - Mon May 02, 2005 4:30 pm
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Anonymous wrote:
I would need there to be an energy status on the bot. I am needing a player to be able to attack multiple stationary "planets" from all sides; as an objective to win the game.


You should go ask for the bots from SSZ Sin City (3D) zone. They had towers with bots inside which you could shoot, destroy and win the objective.
D1st0rt - Mon May 02, 2005 8:26 pm
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Again, these are bots themselves and not other objects
Maverick - Tue May 03, 2005 6:18 am
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true, however in Sin City they solved this by putting a lvz picture over the bot. Also having the bot in a tiled box on the map so you were actually shooting the tower. Really cool
Jmunky85 - Tue May 03, 2005 12:25 pm
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Could you provide me with the contact info to the sysops or bot makers of this zone?
Muskrat - Tue May 03, 2005 3:16 pm
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50% Packetloss made the bots. It was Wormhole Surfer's zone. The zone sort of slipped into oblivion.
Maverick - Tue May 03, 2005 3:27 pm
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the zone is still in a subarena somewhere..
Search the board, someone made a post about it a short while ago.
Muskrat - Tue May 03, 2005 3:39 pm
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Yeah, its been in halo except for the bots, I have yet to see them.
Purge - Tue May 03, 2005 4:18 pm
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It's in ?go brawlers in Halo. No bots as Muskrat said, though.
Cyan~Fire - Tue May 03, 2005 4:25 pm
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The doors in samurai weren't bots.
Muskrat - Tue May 03, 2005 10:37 pm
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No duh.
Follow the comversation. tongue.gif
Cyan~Fire - Tue May 03, 2005 10:42 pm
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I was replying to
d1s wrote:
Again, these are bots themselves and not other objects

Muskrat - Tue May 03, 2005 10:49 pm
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I see, but I still dont get why they have to be bots for his use. Seems the Samurai way with a little lvz for the energy status would be easier to me.
xrestassuredx - Wed May 04, 2005 12:31 am
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is there a message that bots can capture, when a bullet hits a wall? i couldn't find anything..
Smong - Fri May 06, 2005 8:29 pm
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The server won't send the bot such a message. A bot would have to calculate the bullet's trajectory itself.
Anonymous - Sat May 07, 2005 9:07 am
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I also seen another thing like it in Hal in ?go cr where it uses a bot where you shoot at a tower while a energy bar above it decreases frame by frame as you shoot at it (they where testing when I was looking)
(Deactived B l a h e r) - Sat May 07, 2005 9:09 am
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Anonymous wrote:
I also seen another thing like it in Hal in ?go cr where it uses a bot where you shoot at a tower while a energy bar above it decreases frame by frame as you shoot at it (they where testing when I was looking)

@#$@ing Cookies new_let_it_all_out.gif
Purge - Sat May 07, 2005 10:01 am
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Anonymous wrote:
I also seen another thing like it in Hal in ?go cr where it uses a bot where you shoot at a tower while a energy bar above it decreases frame by frame as you shoot at it (they where testing when I was looking)


In there the bot detects the bomb, not bullet, of when it hits itself. The bot is under the LVZ, so the player basically has the illussion of hitting the LVZ, but the bot is right under it. SSZ Sin City also had something like this.
Muskrat - Sat May 07, 2005 4:26 pm
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Anonymous wrote:
I also seen another thing like it in Hal in ?go cr where it uses a bot where you shoot at a tower while a energy bar above it decreases frame by frame as you shoot at it (they where testing when I was looking)


Who are you and why were you in my arena? tongue.gif
(Deactived B l a h e r) - Sun May 08, 2005 8:00 am
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Notice I was cuseing my cookies because it logged me out while I posted it so it cam out Anonymous Muskrat I was in there while you were testing your bot (I was the idiot that killed you tongue.gif)
Muskrat - Sun May 08, 2005 3:55 pm
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Oh yeah, idiot.
Anonymous - Sat May 14, 2005 1:09 pm
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Ok.. SO let's say I put a bot under an image. When the bot dies is it possible to have the image removed? How would I have an energy bar shown for the bots health?
Muskrat - Sat May 14, 2005 6:06 pm
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Well the hardest part would be getting the bot to die correctly. Changing lvz to show health and stuff is the easy part.
Jmunky85 - Sat May 14, 2005 8:34 pm
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I have a bot that can do this. how would I make the health viewable and the image to dissapear when the bot dies?
D1st0rt - Sat May 14, 2005 10:34 pm
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LVZ objects
Muskrat - Sat May 14, 2005 11:48 pm
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If you have the src to this bot, just make it display different lvz for different amounts of energy, and then when it's energy is 0, do some sort of death animation.
Anonymous - Sun May 15, 2005 8:57 pm
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I don't know any coding to edit the src files
Anonymous - Mon May 16, 2005 9:34 am
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Is some one willing to do this for me?
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