Code: Show/Hide case EVENT_TimedGameOver:
{ Player *p[5]; for (int i = 0; i < 5; i++) p[i] = (Player*)event.p[i]; } break; |
Code: Show/Hide case EVENT_Chat: { int type = *(int*)&event.p[0]; int sound = *(int*)&event.p[1]; Player *p = (Player*)event.p[2]; char *msg = (char*)event.p[3]; switch (type) { case MSG_Arena: { if(strcmp(msg,"NOTICE: Game over")==0 && sound==5) { //code goes here } } break; [...] |
Quote: |
sendPublic("Event happened");
to both the EVENT_TimedGameOver and MSG_Arena |