yes it is. Its already used by mervbot to set itself into a ship.
However if you give !ship to players they won't have any problems with it. It only gets irritating when you have mod or higher on the bot
or if you have disabled !ship (it won't work for players aswell)
Muskrat - Fri Apr 22, 2005 11:26 am
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yeah I used !shipnow # and !specnow. Theres also a Mod+ command to turn those on/off for players.
Anonymous - Fri Apr 22, 2005 11:46 am
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I tested the bot at it works perfectly, thanks!
Anonymous - Fri Apr 22, 2005 7:07 pm
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Hey, I tried the bot out a little further with the !shipnow command. The only ships that seem to be working are ships 1 and 2. My zone has a maximum of 2 freqs. freq 0 uses ships 1-4 and freq 1 uses freqs 5-8. Maybe this could be conflicting with the bot? I use a merve shipcheck plugin to manage the team/ship coordination.
Muskrat - Fri Apr 22, 2005 8:38 pm
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I tested it better and it all seems to be working, maybe it's a settings problem.
Make sure that Misc:FrequencyShipTypes is 0 and not 1 .
Anonymous - Sat Apr 23, 2005 9:53 pm
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seems ot work fine now.. it must have conflicted with another plugin.