Server Help

General Questions - How do I go about creating Oddball type games?

Architect[NTA] - Thu Apr 21, 2005 9:37 pm
Post subject: How do I go about creating Oddball type games?
Oddball type games seen in Halo2, is essentially you pick up an object and get time added per holding. (The best method for this I can think of that's botless is to just use reward points and have it hosted like an event. You get 1 reward point per 1 second. When you hit say, 1 minute holding the ball you win.)

I just don't know how to set it up to reward players for holding onto a flag/ball per second. (I want the player to move with the flag/ball so it's like turf, but with moving players with flags.)
Anonymous - Thu Apr 21, 2005 10:30 pm
Post subject:
I wish they upgraded the times a user could hold the ballz
Purge - Thu Apr 21, 2005 10:41 pm
Post subject:
Greenkirby21 wrote:
I wish they upgraded the times a user could hold the ballz


It's in the server settings.
Smong - Fri Apr 22, 2005 8:56 am
Post subject:
If you set someship:SoccerThrowTime to 32768 it will be unlimited carry time.

You can set Flag:FlagDropDelay to 0 and the carrier will never drop the flag. Then setup the [Periodic] section so points are awarded to the team that controls the flag. Something like:
[Flag]
FlagDropDelay=0
CarryFlags=2
FlagMode=1

[Periodic]
RewardDelay=6000
RewardMinimumPlayers=2
RewardPoints=100
Bak - Fri Apr 22, 2005 5:47 pm
Post subject:
or set it to 0 instead of 32768
Architect[NTA] - Fri Apr 22, 2005 7:32 pm
Post subject:
No dude, cause it doesn't give me reward points periodically in flagmode 1, that's what the problem is
Architect[NTA] - Mon Apr 25, 2005 6:16 pm
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Unresolved still, any ideas/suggestions?
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