Code: Show/Hide case EVENT_WatchDamage:
{ Player *p = (Player*)event.p[0]; // player Player *k = (Player*)event.p[1]; // attacker weaponInfo wi; wi.n = *(Uint16*)&event.p[2]; Uint16 energy = *(Uint16*)&event.p[3]; Uint16 damage = *(Uint16*)&event.p[4]; } |