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General Questions - BounceFactor.....

Solid_Fire - Sat Feb 19, 2005 8:38 pm
Post subject: BounceFactor.....
Well, I was having trouble with this specific setting... I set it to the default and the walls are still bouncy. i put it to 0 and it still same as 16.

[Misc]
SlowFrameRate=0
MaxTimerDrift=15
AntiWarpSettleDelay=0
DisableScreenshot=0
WarpPointDelay=6000
DecoyAliveTime=3000
BounceFactor=16
SendPositionDelay=10
SlowFrameCheck=0

Can someone please help me with this? Also Im having trouble with when you die, you respawn with 1 energy at the place you died at. I put the Init Energy as the same as Max Energy. anyone know what the problem is?
SuSE - Sat Feb 19, 2005 10:27 pm
Post subject:
if it's not changing, it's not rereading properly or you're not altering the cfg you think you are, etc

kill:enterdelay
Bak - Sat Feb 19, 2005 10:32 pm
Post subject:
up your respawn delay to fix the kill/respawn problem.

As for the other one
bounceSpeedLossRatio = 16 / BounceFactor

where speedAfter = speedBefore / boundSpeedLossRatio

so 16 = no speed loss,
8 -> speedAfter = speedBefore / 2
32 -> speedAfter = 2 * speedBefore

use a low number (not 0 cause 16/0 is not a real number so 0 just uses the default value.
Solid_Fire - Sat Feb 19, 2005 11:01 pm
Post subject:
then i wouldnt hit the wall lightly and then fly around the zone twice without hitting the foward button?
Smong - Sun Feb 20, 2005 5:26 am
Post subject:
Bak wrote:
so 16 = no speed loss,
8 -> speedAfter = speedBefore / 2
32 -> speedAfter = 2 * speedBefore
8 -> speedAfter = speedBefore * 2
32 -> speedAfter = speedBefore / 2
Solid_Fire - Sun Feb 20, 2005 12:44 pm
Post subject:
so the higher it is, the walls are less bouncy?
D1st0rt - Sun Feb 20, 2005 1:04 pm
Post subject:
the higher it is, the faster you go when you bounce. If bouncefactor is 0, when you hit the wall you will pretty much stop cold.
Bak - Sun Feb 20, 2005 3:16 pm
Post subject:
0 is used a lot in the settings to mean default value... like radius 0 defaults to 14(i think it's 14)
Smong - Mon Feb 21, 2005 8:09 am
Post subject:
D1st0rt wrote:
the higher it is, the faster you go when you bounce. If bouncefactor is 0, when you hit the wall you will pretty much stop cold.
Lies.
Gravitron - Mon Feb 21, 2005 10:59 am
Post subject:
Actually, from what I can remember it is the opposite.
The higher the number, the higher the friction, the more speed you lose.
Smong - Mon Feb 21, 2005 2:07 pm
Post subject:
Is anyone reading my posts? From the way grav worded his I can't tell if he even read mine.
Dr Brain - Mon Feb 21, 2005 2:26 pm
Post subject:
Smong is right. Grav is wrong on general principal.

0 crashes clients, last I checked.
Gravitron - Mon Feb 21, 2005 4:25 pm
Post subject:
Sorry smong, you are the invisible type.
tongue.gif

BounceFactor = 0 is a bit akward of a result, you end up being bounced with "extra force" so when you bounce you are split for a fraction of a second to two positions. Where you're at in the moment of hitting the wall and where you will be a second in the "future" so to speak due to the bounce being with extra speed.
If you set bouncefactor to 1 then you can really see quirky results (your thrust at times end up bouncing 5 tiles ahead onto the future before returning to you, this all goes down in like half a second).

I think Bak inversed the primary function, it's bounce-speed-loss-ratio = bouncefactor/16.

Didn't VIE set bouncefactor at 22?
So there's a minimal speed loss, but you still gain enough momentum to maneuver and still not be at full speed from banging walls.
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