Lies.
Gravitron - Mon Feb 21, 2005 10:59 am
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Actually, from what I can remember it is the opposite.
The higher the number, the higher the friction, the more speed you lose.
Smong - Mon Feb 21, 2005 2:07 pm
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Is anyone reading my posts? From the way grav worded his I can't tell if he even read mine.
Dr Brain - Mon Feb 21, 2005 2:26 pm
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Smong is right. Grav is wrong on general principal.
0 crashes clients, last I checked.
Gravitron - Mon Feb 21, 2005 4:25 pm
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Sorry smong, you are the invisible type.
BounceFactor = 0 is a bit akward of a result, you end up being bounced with "extra force" so when you bounce you are split for a fraction of a second to two positions. Where you're at in the moment of hitting the wall and where you will be a second in the "future" so to speak due to the bounce being with extra speed.
If you set bouncefactor to 1 then you can really see quirky results (your thrust at times end up bouncing 5 tiles ahead onto the future before returning to you, this all goes down in like half a second).
I think Bak inversed the primary function, it's bounce-speed-loss-ratio = bouncefactor/16.
Didn't VIE set bouncefactor at 22?
So there's a minimal speed loss, but you still gain enough momentum to maneuver and still not be at full speed from banging walls.