Server Help

General Questions - Tilesets...wasting my time.

Katie - Wed Jan 15, 2003 3:37 pm
Post subject: Tilesets...wasting my time.
I just want to know what a good tactic to making nice detailed tile sets would be, and what the best program to use is. I'm figuring Adobe or Psp. Any help is greatly appreciated.

TIA

Katie
SOS - Wed Jan 15, 2003 11:27 pm
Post subject:
Tactic: Draw
Program: I know someone who makes great tilesets with MS paint icon_smile.gif
Picano2.0 - Thu Jan 16, 2003 10:44 am
Post subject:
I use paint >.< and "acd see" for everything (anything i can get free)

You can always do what i do, make a couple tilesets, or one that you can easily customize to fit the need of your zone

(my map warp2 has about 8 different tilesets it can use =/)
Katie - Thu Jan 16, 2003 11:41 am
Post subject:
Well, that was certainly no help... but thanks anyhow.

TA

Katie
SuSE - Thu Jan 16, 2003 5:07 pm
Post subject:
It's best (in my opinion) to have a finished map BEFORE you make the tileset. This way you can make sure the tileset works with your map, instead of trying to work the map around a tileset that is not custom-tailored.

I usually tile entire maps using only one to five tiles. I usually have one mostly solid-colored tile to represent all vertical, horizontal and single tiles and often four more to represent corner/diagonal tiles. Map first, then tileset and you will probably have to fix less things.

--

If you're going for a rather basic tileset like a lot of Trench Wars tiles and tons of others, you can open up a good sized new image in photoshop, put the 16 x 16 pixel grid on (edit>preferences>guides and grid) - probably make a background layer that is black, then make a new layer with 16 x 16 pixel sections (tile-sized) colored whatever you want (I usually use something bright like white or light something). It is then easy to use layer>style>bevel/emboss or whatever to alter the appearance of your blank tile area into some pretty decent-looking tiles. The best part is that you can easily keep it all within the original 16 pixel width/height.

Using layers more is also cool. You can have like let's say a "bottom steal beam" on a bottom layer, a "top beam" on a top layer and say "cooling pipes" or "electrical wires" or "laser beams" in a layer inbetween the two. You can easily use layers in photoshop to make a tileset that would be a very complex, brain-warping task without layers.

A good way to mix things up is to just take a normal set of tiles (verticals/horizontals/etc) and make copies that are altered...like say the wall got hit by an asteroid, or shot by a bomb, whatever. It's nice to have a little variety, after all, it's doubtful things in such a space environment would always be in perfect condition.
Katie - Fri Jan 17, 2003 12:16 pm
Post subject:
Good ideas Akai. Thanks a lot.

TA

Katie
All times are -5 GMT
View topic
Powered by phpBB 2.0 .0.11 © 2001 phpBB Group