Too late. I've made an entire zone on Continuum bugs.
CypherJF - Fri Nov 19, 2004 9:55 pm
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Which priit aint fixing
Smong - Sat Nov 20, 2004 5:44 am
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What about memory leaks when those weapons disappear and stuff?
Dr Brain - Sat Nov 20, 2004 9:55 am
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Memory leaks are cleared when the process terminates. So unless they're playing for a LONG time in the zone, it shouldn't be a problem.
That's assuming they happen at all. Thing is, the same leaks would happen on wormholes, as it's a wormhole helper tile.
Mr Ekted - Sat Nov 20, 2004 11:33 am
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I don't think these tiles would cause any memory leaks.
Dr Brain - Sat Nov 20, 2004 1:17 pm
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Correct. I don't think weapons are even dynamicly allocated in Continuum.
pokemon 2001 - Sat Nov 20, 2004 3:05 pm
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im surprised its not here
http://www4.ncsu.edu:8030/~rniyenga/subspace/old/lvlformat.html
CypherJF - Sat Nov 20, 2004 4:00 pm
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That document is majorly old; and the directory server protocol page is wrong as well. But that is expected from his disclaimer
edit:
| very nice smong
|
V
Smong - Sun Nov 21, 2004 1:03 pm
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Solo Ace - Sun Nov 21, 2004 1:41 pm
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Ay!
lp_street_soldier - Thu Dec 02, 2004 7:42 am
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lol... interesting
CypherJF - Thu Dec 02, 2004 8:44 am
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bumper!