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LVZ/LVL Questions - dif between Build level and Build Level (0.37)

Blindmonkey21 - Sun Oct 03, 2004 4:53 pm
Post subject: dif between Build level and Build Level (0.37)
What is the difference between the BuildLevel.exe and BuildLevel(0.37).exe? There must be a reason why they are both packaged in the lvz toolkit.
SuSE - Sun Oct 03, 2004 5:24 pm
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Continuum .37 and .38 are rather different, that's why
Blindmonkey21 - Sun Oct 03, 2004 5:46 pm
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I am talking about the files in the .lvz toolkit.....
Cyan~Fire - Sun Oct 03, 2004 6:11 pm
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So was Suse. Buildlevel(0.37) builds LVZs for Continuum 37, since it doesn't read .38 LVZs.
SuSE - Sun Oct 03, 2004 6:34 pm
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they have annoying differences that cause problems
Blindmonkey21 - Sun Oct 03, 2004 8:13 pm
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so then does Build Level build a lvz for .38?
Deadly - Sun Oct 03, 2004 8:50 pm
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well obviously
SuSE - Mon Oct 04, 2004 7:39 pm
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as with many many things, if you don't know what it is, what it does, or what it's for, you probably don't need to
Bak - Mon Oct 04, 2004 10:11 pm
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I think I observed .38 having better compression... but I wouldn't be surprized if I was wrong.
Mine GO BOOM - Tue Oct 05, 2004 12:35 am
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Bak wrote:
I think I observed .38 having better compression... but I wouldn't be surprized if I was wrong.

Still uses the same zlib running at highest compression rate. But if you really want to know the differance, just look at the lvzFormat.txt file inside the zip. Tells you whats changed in the lvz format.

Code: Show/Hide
Object Section always starts with this 12 byte header:
4-len str   Type - Can be 'CLV1' or 'CLV2'.
i32      Object Count - How many object definitions are in this Object Section.
i32      Image Count - How many image definitions are in this Object Section.

[...]

CLV1 Old format for location of images:
i16      X Coord - The X coord value, in pixels, this object will be displayed on. More info later.
i16      Y Coord - The Y coord value, in pixels.

CLV2 New format for location of images:
u4       X Type - Which part of the screen the X coord is offset from (see OffsetTypes lower down)
i12      X Coord - The X coord value, in pixels, this object will be displayed on. More info later.
u4       Y Type - Same as for X
i12      Y Coord - The Y coord value, in pixels.

The real differance is that the newer one allows you to set better offsets, as is evident by the Sample\ folder inside lvztoolkit.zip.
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