| Bak wrote: |
| you need 40 objects... 10 for each number (0-9) and 4 different positions |
| Mr Ekted wrote: |
| Screen objects are relative to the top left of the screen. If you look in refpoints.gif, you can see that there are also many other points around which to make objects relative. You can mix and match reference points for X and Y. If you want an object (upper left of object) 100 pixels from the right edge of the screen, and 100 pixels from the top, you would use B-100,100. |
| Mr Ekted wrote: |
| Yes you can count pixels on a screen because that is what the surface is composed of |
| Cyan~Fire wrote: |
| No, it's "Whos". |
| Deadly wrote: |
| lol.. ill take a look at it, i was told to post on here by Death+ and he said akai would leave a huuuge post for me.. lol |
Code: Show/Hide OutFile=sb.lvz
File=board.bmp File=0.png File=1.png File=2.png [objectimages] IMAGE14=board.bmp,65,45,100 IMAGE1=0.png IMAGE2=1.png IMAGE3=2.png [mapobjects] B-84,68,IMAGE14,AfterShips,ShowAlways,0,0 E-0,10,IMAGE1,AfterChat,ServerControlled E-0,10,IMAGE2,AfterChat,ServerControlled E-0,10,IMAGE3,AfterChat,ServerControlled |
| Mr Ekted wrote: |
| It's measuring |
| Deadly wrote: |
| Ok this code didnt show anything in game |
| Cyan~Fire wrote: |
| Argh. Nobody's contradicting anything they previously said. Read the thread over again. |
| Cyan~Fire wrote: |
| But isn't using IMAGE14 alright? I don't see why you HAVE to go in order... |