Server Help

LVZ/LVL Questions - lvz prob...

Anonymous - Sat Jan 11, 2003 2:43 pm
Post subject: lvz prob...
When i load an lvz with more than 1 different layer setting why will it crash?
Mine GO BOOM - Sat Jan 11, 2003 2:57 pm
Post subject:
Post you .lvz as an attachment herer. If its > 200k, post you .ini instead.
Dr Brain - Sat Jan 11, 2003 3:52 pm
Post subject:
Knowing picano, its way more than 200k tongue.gif.
Anonymous - Sat Jan 11, 2003 6:51 pm
Post subject:
; This file was created by Mine GO BOOM's .lvz extracter

Outfile=warp2.lvz

; Object Information Compression Info:
; FullSize: 674 Compressed Size: 360 Compression Percent: 46.6%

[objectimages]
IMAGE0=warpanim.bmp,9,1,100
IMAGE1=warpanim2.bmp,9,1,100
IMAGE2=prizem.bmp,9,1,100
IMAGE3=prizem2.bmp,9,1,100
IMAGE4=race.bmp,7,1,250
IMAGE5=maze.bmp,6,1,250
IMAGE6=pool.bmp,1,1,100
IMAGE7=ht.bmp,2,1,50
IMAGE8=tv.bmp,11,1,1000
IMAGE9=lounge.bmp,6,1,250
IMAGE10=sscomp.bmp,10,1,50
IMAGE11=slots.bmp,5,1,75
IMAGE13=intruder.bmp,2,1,75
IMAGE14=1.bmp
IMAGE15=2.bmp
IMAGE16=3.bmp
IMAGE17=4.bmp
IMAGE18=5.bmp
IMAGE19=6.bmp
IMAGE20=Felecia.bmp
Image150=Cake.bmp,4,1,250


[mapobjects]
7392,7984,IMAGE0,AfterGauges,ShowAlways,00,100
8944,7984,IMAGE0,AfterGauges,ShowAlways,00,100
7392,8352,IMAGE0,AfterGauges,ShowAlways,00,100
8944,8352,IMAGE0,AfterGauges,ShowAlways,00,100
7392,7664,IMAGE3,AfterGauges,ShowAlways,00,100
7392,7744,IMAGE2,AfterGauges,ShowAlways,00,100
7392,7824,IMAGE2,AfterGauges,ShowAlways,00,100
7392,7904,IMAGE2,AfterGauges,ShowAlways,00,100
8944,7664,IMAGE3,AfterGauges,ShowAlways,00,100
8944,7744,IMAGE2,AfterGauges,ShowAlways,00,100
8944,7824,IMAGE2,AfterGauges,ShowAlways,00,100
8944,7904,IMAGE2,AfterGauges,ShowAlways,00,100
7392,8432,IMAGE2,AfterGauges,ShowAlways,00,100
7392,8512,IMAGE2,AfterGauges,ShowAlways,00,100
7392,8592,IMAGE2,AfterGauges,ShowAlways,00,100
7392,8672,IMAGE3,AfterGauges,ShowAlways,00,100
8944,8432,IMAGE2,AfterGauges,ShowAlways,00,100
8944,8512,IMAGE2,AfterGauges,ShowAlways,00,100
8944,8592,IMAGE2,AfterGauges,ShowAlways,00,100
8944,8672,IMAGE3,AfterGauges,ShowAlways,00,100
9520,6336,IMAGE4,AfterGauges,ShowAlways,00,200
9520,7056,IMAGE4,AfterGauges,ShowAlways,00,200
9264,6576,IMAGE5,AfterGauges,ShowAlways,00,201
10000,6576,IMAGE5,AfterGauges,ShowAlways,00,201
13616,13696,IMAGE6,AfterGauges,ShowAlways,00,201
14224,13712,IMAGE7,AfterGauges,ShowAlways,00,203
15312,13648,IMAGE8,AfterGauges,ShowAlways,00,204
9520,9312,IMAGE9,AfterGauges,ShowAlways,00,205
9744,9312,IMAGE9,AfterGauges,ShowAlways,00,205
15744,13840,IMAGE10,AfterGauges,ShowAlways,00,206
15904,13840,IMAGE10,AfterGauges,ShowAlways,00,206
16064,13840,IMAGE10,AfterGauges,ShowAlways,00,206
16224,13840,IMAGE10,AfterGauges,ShowAlways,00,206
14592,13552,IMAGE11,AfterGauges,ShowAlways,00,207
14707,13552,IMAGE11,AfterGauges,ShowAlways,00,207
14816,13552,IMAGE11,AfterGauges,ShowAlways,00,207
14930,13552,IMAGE11,AfterGauges,ShowAlways,00,207
15040,13552,IMAGE11,AfterGauges,ShowAlways,00,207
15152,13552,IMAGE11,AfterGauges,ShowAlways,00,207
14160,15824,IMAGE14,AfterGauges,ServerControlled,2500,114
14160,15824,IMAGE15,AfterGauges,ServerControlled,2500,115
14160,15824,IMAGE16,AfterGauges,ServerControlled,2500,116
14160,15824,IMAGE17,AfterGauges,ServerControlled,2500,117
14160,15824,IMAGE18,AfterGauges,ServerControlled,2500,118
14160,15824,IMAGE19,AfterGauges,ServerControlled,2500,119
14976,16,IMAGE20,AfterGauges,ShowAlways
15008,4912,IMAGE150,AfterGauges,ShowAlways


[screenobjects]
C-32,C-42,IMAGE1,AfterGauges,ServerControlled,2500,101
0,0,IMAGE13,AfterGauges,ServerControlled,1000,150

; Bytes Saved in Compression: 2,662,329
; File Compression Percent: 84.6%





i want to change iamge 6 and 7s layers

and HAHA this isnt over 100k!
SuSE - Sat Jan 11, 2003 9:47 pm
Post subject:
yeah...

heh, what's with that Image150 out of the blue? =P

Make sure the images don't overlap any tiles that might be on the same layer.
Mine GO BOOM - Sun Jan 12, 2003 12:05 am
Post subject:
Since the lvz is small, would you include that, and/or be able to direct us to the zone/arena it currently is located at? It maybe a problem with Continuum.
Anonymous - Sun Jan 12, 2003 6:48 pm
Post subject:
Found at SSXH Hyperspace, youll only be able to get around if i have the bot in or you get someone that knows all the warps by heart biggrin.gif

I got to get back to fixing up the rest of that arenas lvz......

(WARNING: Long download, which is updated frequently!
Anonymous - Tue Jan 14, 2003 10:17 am
Post subject:
difine the objects in the order that is shown in the help files,

BelowAll, AfterBackground, AfterTiles, AfterShips.... yada yada, that should fix it.
Anonymous - Tue Jan 14, 2003 10:20 am
Post subject:
er, misunderstanding, i looked over the ini again, and i believe its those screen objects making it crash, i have not yet been able to get a lvz to work correctly when it contains screen ojects and using MakeLevel
SOS - Tue Jan 14, 2003 10:22 am
Post subject:
Meh, I have always gotten every single LVZ to work fine... must be luck, hmm?
Picano2.0 - Tue Jan 14, 2003 4:49 pm
Post subject:
anyone else wanna test it?
Would really help
and i need to make my arena its best so i can show my former favorite x-staff member.... KINGZ


Sure is slow here............
Anonymous - Sun Jan 19, 2003 9:41 am
Post subject:
SOS wrote:
Meh, I have always gotten every single LVZ to work fine... must be luck, hmm?


post a ini of one that works with Makelevel then sa_tongue.gif

so i can get mine to work, by looking at yours, cuss ive tried everything and then some, and it just keeps on'a crashin new_let_it_all_out.gif

let me sum up what needs to be done

A multiple lvz setup using makelevel to compile all the lvz's

1 master object defenition file(there are NO File= inlcudes in this file)

2 or more lvz files containing the actual bmps, one of which contains the screen object bmps, and the other some various bmp's both of which are then used in the master object def. file

if you can do that, and have it not crash, share the wealth then. icon_smile.gif
SOS - Sun Jan 19, 2003 10:22 am
Post subject:
I did do that a bit
Here are the things that I found about it from my infinite HDD of nothingness.

Code: Show/Hide

OutFile=__obj.lvz

[objectimages]
IMAGE0=a.bmp,10,1,1000
IMAGE1=b.bmp,10,1,1000
IMAGE10=c.bmp,20,1,250
IMAGE11=d.bmp,20,1,250
IMAGE12=e.bmp,10,1,100

[mapobjects]
8144,8144,IMAGE10,AfterTiles,ShowAlways
2784,9360,IMAGE11,AfterTiles,ShowAlways
5920,11920,IMAGE12,AfterTiles,ShowAlways
144,7936,IMAGE0,AfterTiles,ShowAlways
15696,7936,IMAGE1,AfterTiles,ShowAlways

[screenobjects]



Code: Show/Hide

OutFile=__s1_objf.lvz

File=a.bmp
File=b.bmp
File=c.bmp
File=d.bmp
File=e.bmp

Mine GO BOOM - Sun Jan 19, 2003 4:22 pm
Post subject:
ZiGNoTZaG wrote:
and have it not crash, share the wealth then. :)


Download the newest version of it. There have been some problems before with people not using usable windows versions (ie: Win2k/XP/DOS 8.2 = good, 95/ME = bad) that had some problems with my method of loading files. It should work fine. If it doesn't, tell me any output it shows, and the crash information (you hit Details, copy/paste all the stuff shown in there).
Picano2.0 - Tue Jan 21, 2003 3:12 pm
Post subject:
Now that i look at it......
I havent seen an lvz that had map objects with different layers! >.<

ok now im gonna show what the file looks like now, and what i want of it biggrin.gif

(i put it as an attachment this time)

The problem area is seperated from the rest about half way down the ini.
SOS - Tue Jan 21, 2003 11:28 pm
Post subject:
Are you using makelevel or buildlevel?
Try ordering the entries by layer
Picano2.0 - Wed Jan 22, 2003 5:30 pm
Post subject:
Ive tried ordering them already, i use make level because its multi lvz..... 5 lvzs max >.<
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