Er, I wasn't aware of that, but after playing there today (I've honestly never played there before), I believe the most prominent similarity is the fact that both zones have the 'capital ship' idea. Capital ships have been done elsewhere aswell, it's certainly not solely specific to SSCX Star Warzone. The concept of a capital ship is shared between the two, yes, but in practice and gameplay, they will be very different.
D1st0rt - Mon Aug 30, 2004 10:58 am
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For the antiwarp thing, its the 4th bit in the toggleables section of the position packet. In merv, all you have to do is
50% Packetloss - Mon Aug 30, 2004 12:51 pm
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Unless the bot is in the game, it wont be able to prevent anyone from warping. It will need to *warpto them and then ignore them until the next position delay (so it doesnt keep *warpto them). But yah, to turn on the bot's antiwarp while its in a ship you do me->awarp =true;
Dissident - Mon Aug 30, 2004 5:28 pm
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Thanks, it's been working great.