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LVZ/LVL Questions - Having a problem with SSME

Anonymous - Tue Aug 24, 2004 8:29 am
Post subject: Having a problem with SSME
I am having a problem with SSME.

I made a tileset and I made a bit of a map with it. Tiles seemed to work great ect ect. Than I closed ssme and opened it up later and tried to load the map. It said in an error box ::

"The map tile data is corrupt:

Tile ID out of range!"


Whats this mean? icon_sad.gif
SuSE - Tue Aug 24, 2004 9:16 am
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it means you get to do whatever you just did again
Anonymous - Tue Aug 24, 2004 10:13 am
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Can you post the bad lvl file? I wonder whats really happening to these files... I assume it wouldn't be too hard to repair.
ShortyMatt - Mon Aug 30, 2004 10:48 pm
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suse (akai cough) thats not right..

ID out of range.. too many tiles?
Cyan~Fire - Mon Aug 30, 2004 11:38 pm
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Shorty, grow a sense of humor then reread his statement.
ShortyMatt - Mon Aug 30, 2004 11:49 pm
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blah I get his statement, but still.. image if it was a huge map he made.. blah.. I would just say forget it If i was u dude!.. then again.. maybe thats my downfall..just leaving things..
Anonymous - Sat Sep 04, 2004 10:17 am
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try and open with the other editors. mainly the new one. i think it will save levels. maybe it can open a corrupt one.
Anonymous - Fri Sep 17, 2004 9:14 am
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If you open a map you made with Paint or photoshop, work on the tiles and safe it, the map will not load properly anymore, normaly you'll get a empty map. Im not sure if this is what happend tho... Anyway it indicates that something went wrong with ur tileset. Or SSME just fucked up once again icon_confused.gif
Cyan~Fire - Fri Sep 17, 2004 10:12 pm
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The reason some other program will screw it up is that they regard the actual map data as trash, just extra stuff appended to the bitmap. So never edit a map with something other than a map/tile editor.
Anonymous - Tue Sep 21, 2004 6:36 pm
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I had that same problem too! At first I thought I lost all my work, but to recover it,
-download Beta Map Editor (available at Subspace Downloads)
-Open the map in Meta Map Editor
-Save it

Now it should open up in SSME. I don't know why this happens, but everytime you save in SSME it wont be able to open in SSME again until you save it in Beta...weird
Mr Ekted - Tue Sep 21, 2004 7:18 pm
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One problem I know of for sure is that SSME assumes the tileset (bitmap) portion of the file has exactly 256 palette entries. An 8-bit BMP can have any number of palette entries UP TO 256. SSME does not use the built in Windows API function LoadImage() to load the tileset, which would have worked fine. It loads the image "manually". This is the likely cause of some SSME problems.
Anonymous - Thu Sep 23, 2004 11:13 am
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I have had this problem... doesn't it say to email someone and get it fixed right away?
CypherJF - Thu Sep 23, 2004 1:37 pm
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rotfl
Purge - Sun Oct 24, 2004 11:59 am
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Usually when u import too many tilesets this happens. Did you do that?
Purge - Sun Oct 24, 2004 12:00 pm
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Erm...not importing sorry...copy and pasting tiles from different tilesets should cause your problem tongue.gif
Cyan~Fire - Mon Oct 25, 2004 5:35 pm
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Just edit your posts...
Purge - Tue Oct 26, 2004 3:19 pm
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I'm not much of a SSME master...but what does "edit your posts" mean? icon_confused.gif
CypherJF - Tue Oct 26, 2004 3:39 pm
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See your little "edit" button next to "reply" and "quote"... use it.
Purge - Tue Oct 26, 2004 6:05 pm
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Yet again...I'm a dumbass >.<
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