Server Help

General Questions - Zone closing apoun entry...

Donkano - Fri Aug 20, 2004 8:31 pm
Post subject: Zone closing apoun entry...
I added a zone, allowed its port to go through th router and ?addzoned it and then when i ran it I got this error:

Quote:

Exception occurred, dumping packet history


and it asked me if it wanted to send a report and crashed. How will I fix this (I have never had this error with any other zone)?
Anonymous - Sat Aug 21, 2004 4:18 am
Post subject:
It is probelly the settings....whether it be the server.cfg or the server.ini...i donno

Post your server.ini
Donkano - Sat Aug 21, 2004 12:48 pm
Post subject:
//You can delete anything with the // infront, they are their to help you get the basics... Mine GO BOOM http://www.shanky.com/server/
//This is currently, at time of download, 1.34.14 subgame

[Custom]
ArenaMode=4
//1=Any player can create an own a new subarena
//2=Only mods+ can own newly created subarenas
//3=Smods+ own new subarenas
//4=Sysops own new subarenas
//5=New subarenas won't make new files, will just use spawn.cfg instead. If a .cfg is already created for subarena, will use that instead

[Arena]
ArenaMaxPlayers=200
ArenaDesiredPlayers=100
ArenaMinimumPlayers=25
SpawnKeepScores=1
MaxArenas=2000
MaxArenasMemory=64000

[Comms]
MaxQueueToLogin=16
PacketHistoryMax=2000
IncomingBufferSize=131072
OutgoingBufferSize=131072
EncryptMode=1
UnreliableBufferSize=128
TransportBufferSize=160
FlushTime=10
BandwithIdleTime=21600
SelectTime=10

[Misc]
DisableShareware=0
RegisterKickShareware=0
MaxSharewarePlayers=-1
MaxPlayers=200
MaxSharewareTime=90000000
DisableSharewareNames=0
DisableSharewareShips=0
DisableSharewareScores=0
MenuKickOutDelay=12000
NoAntiInSafe=1
//If 1, then if in a safty, SS will ignore that player's anti
LockFreqs=0
//If 1, then *lock doesn't allow freq change
PositionDataAccess=2
//if 0, sysops see player stats in spec. If 1, smods/sysops can. If 2, then mod/smods/sysops can
AlertCommand=cheater, help
//so ?cheater {text} will send to online mods
AllowPubScorereset=1
AllowPvtScorereset=0
//If 1, ?scorereset will reset player's score
TimerDropFlagTerritoryRadius=8
//If non-0, then all non-neutral droped flags X tiles away from ship. More info in FAQ at Server Help Site
ShipTypeSwitchResetPeriod=0
//If non-0, than if someone does X amount of shipchanges that is in the .cfg in this amount of time (in milliseconds), then kicks them off
CheckWeapons=1
//Leave this set to 1, so it detects more of different type of cheats.. will kick them out if in .cfg the [Security] SecurityKickoff is 1
CheckFastBombing=0
//More info on website
FastBombingThreshold=30
//More info on website
ForceObsceneCheck=1
//0 = normal, 1 = everyone has obscene checking on
NoFlagRewardLimit=0
//If set non-zero reward multiplier limit is removed in FlagRewardMode 1. Multiplier is (maximumAllowedPerTeam / numberOfTeamMembers), if NoFlagRewardLimit is set 0
multiplier is limited by 2.
LogPoints=0
PointUpdateDiff=500
JackpotBroadcastPoints=0
ServerLog=1
KeepAliveDelay=500
DefaultLevelFile=pub.lvl
//Change to your map file name
Port=4000
//Make it something round, like 1000, 2000, etc. Change this if you are running more than one zone off same billing
AllowVIEClients=1
//If you wish to restrict your zone to continuum only, set to 0. If you want everyone to play, set to 1
StaffChat=
//Divide staff chat channels by commas. Only mods+ can join these local chats.
ForceContinuumOnly=0
//If set to 1, will only let continuum users enter zone
//DO NOT CHANGE THIS ServerIP AT ALL UNDER ANY CIRCUMSTANCE
ServerIP=24.72.21.225
//DO NOT CHANGE THIS ServerIP AT ALL UNDER ANY CIRCUMSTANCE
//Set to the server's IP #. This is used for *einfo's proxy detection
AllowPrerelease=1
//Set to 1, people with newer continuum can enter. Set to 0, only current client will be allowed in

[CPU]
LoopDelay=0
ProcessMaxTime=4
SleepPerIteration=0
SlowIterationWarningLevel=100
SleepTime=0

[Permission]
AllowBadMachineId=1
AllowLowBandwidth=1
MinimumSecondsToLogin=0
PermissionMaxPoints=0
PermissionMode=0
AutoPermissionPoints=0
AutoPermissionIDList=0
AutoPermissionMessage=Congratulations

[Password]
SysopPassword=null0
EnergyPassword=null1
ModeratorPassword=null2
SuperModeratorPassword=null3
VIPPassword=null4
//Change all to what you want

[Billing]
LogMessages=1
IP=localhost
Password=crsnetop
//What is the billing pw in the subbill.ini
ServerName=CRS ConquerRisks
//Zone name
Port=1859
ServerId=4483
//Make the same as in [Misc] Port=
GroupId=1
ScoreId=5
//Make the same as in [Misc] Port=
ReconnectTime=12000
AttemptTime=6400

[Advertise]
SendMode=0
DisplayMode=0
Duration=6000

[Validation]
CheckMod=1
CheckSMod=1
CheckSysop=1
LogPubCommands=*
LogPvtCommands=*
DisablePubCommands=
DisablePvtCommands=
//Help at http://www.shanky.com/server/ in FAQ section for Subgame2

[Directory]
IP=sscentral.ds98.com,sscentral.subspace.inet.fi,sscentral.subspace.net,sscentral.subspacehq.com
Description=CRS ConquerRisks
//What you want to have for the description of zone
NamePassword=passforcrs101
//Pick anything you want
Port=4991


Edit: It can't be the server.cfg cause I used the VIE setts one.
Bak - Sat Aug 21, 2004 2:03 pm
Post subject:
Did you include the real passwords under

Code: Show/Hide
[Password]
SysopPassword=*
EnergyPassword=*
ModeratorPassword=*
SuperModeratorPassword=*
VIPPassword=*


if so you might want to change them
Donkano - Sat Aug 21, 2004 2:09 pm
Post subject:
those password I make up. It would have zero relation to this error.
Dr Brain - Sat Aug 21, 2004 10:20 pm
Post subject:
How big is your map file?
Anonymous - Mon Aug 23, 2004 11:15 am
Post subject:
Dr Brain wrote:
How big is your map file?


pub.lvl
LVL File
93 KB
Donkano - Mon Aug 23, 2004 11:19 am
Post subject:
Oops, forgot to log in tongue.gif
Dr Brain - Mon Aug 23, 2004 8:23 pm
Post subject:
Not big enough to cause the problem I was thinking of. Try a mint .cfg file.
Donkano - Mon Aug 23, 2004 11:08 pm
Post subject:
I did, I pulled the .cfg file file from the server.zip
Anonymous - Fri Aug 27, 2004 9:50 pm
Post subject:
Try using a new map, like the one that comes with it.... _bzw.lvl
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