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General Questions - icehockey arena crashing zone

SuperDAVE(postal) - Thu Aug 12, 2004 1:32 am
Post subject: icehockey arena crashing zone
Im having a problem with a arena in TrenchWars crashing the entire zone. It is a fairly large lvz download for people entering and I had the Start in spec set to zero. Someone suggested this might be the problem. Has anyone ever heard that could crash a zone?
Mine GO BOOM - Thu Aug 12, 2004 1:39 am
Post subject:
Large LVZs can easily cause problems with subgame, because they were a hack added to it. Whats most likely becoming the problem is that the server becomes unable to send/receive packets at all, thus causing the zone to drop everyone.

Are you sure its a full crash, or just everyone in the zone being booted? Checking the *log or subgame.log should show you.
CypherJF - Thu Aug 12, 2004 4:39 am
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teehee, crashing TW are we? icon_wink.gif


Btw, I hope you figure it out. It probably is due to a large LVZ, or some type of invalid config setting; or even map.

As there was this guy who had over 255 flags stored into the map file itself; and tried running it; and I believe this was the cause of the crash. Or it was some of his weird settings.. .shrug.
Anonymous - Thu Aug 12, 2004 4:41 am
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CypherJF wrote:
teehee, crashing TW are we? icon_wink.gif
LOL!
SuSE - Thu Aug 12, 2004 8:14 am
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I doubt it is the lvz. The worst thing I've encountered a lvz doing is crashing only the arena, and that was due to a lvl/lvz conflict. But, if you want some assurance, just attach a copy of the lvz & lvl (of course you should first save us the trouble and test the lvl & lvz with a default VIE .cfg).

Go through your .cfg and check for the regular problems (settings set to 0 are usually no-no's [prizeweight, radius, maybe even your spec thing]).

It would help if you could pinpoint exactly at what point the zone crashes.

If it's sort of a short delay after people start playing in the arena, then it's probably a prizeweight or spawnradius problem.
Bak - Thu Aug 12, 2004 10:05 am
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the default radius is 0, continuum changes this to the actual default(14?) although if you memory hack it locally it'll let you go though walls
SuSE - Thu Aug 12, 2004 3:57 pm
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Bak wrote:
the default radius is 0, continuum changes this to the actual default(14?) although if you memory hack it locally it'll let you go though walls

...spawn radius
SuperDAVE(postal) - Thu Aug 12, 2004 11:41 pm
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Here is all the files. It only crashes when alot of people come into the arena at once. http://www.geocities.com/superdavepostal/icehockey.zip
Anonymous - Fri Aug 13, 2004 2:16 pm
Post subject: Settings
So lemme get this straight. When someone enters the arena, the whole zone crashes? I need to know what makes the zone crash. kill? prize/greens?
SuperDAVE(postal) - Fri Aug 13, 2004 10:40 pm
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I will test it again @ SSI TWDev and see what the log says. There was no sysops on when it crashed it at TrenchWars.....twice. And I think we are all familiar with the 3 strikes and your out rule icon_smile.gif
Anonymous - Sat Aug 14, 2004 3:44 am
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Permanent crash it and dont worry icon_smile.gif
Cyan~Fire - Sat Aug 14, 2004 10:26 am
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LOL They have a 3 strikes and you're out rule for crashing the entire server?! I find that rather funny.
SuSE - Sat Aug 14, 2004 1:36 pm
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dave is probably immune
D1st0rt - Sat Aug 14, 2004 11:39 pm
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SDp > j00

If you do get fired tho dave, I can get you another job easy biggrin.gif
Solo Ace - Sat Aug 14, 2004 11:57 pm
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I doubt he wants to work where your mom does, D1st0rt.
Ehm, sorry. sa_tongue.gif
D1st0rt - Mon Aug 16, 2004 10:46 am
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I don't know, he might want to be a Real Estate Broker...
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