| jack et wrote: |
| I could not figure out where to put this so I decided to place it here. |
| jack et wrote: |
| I want to know what people think of turf zones. |
| jack et wrote: |
| Whats your favorite if any at all? |
| jack et wrote: |
| What kind of settings/map design do you like the most? |
| jack et wrote: |
| What do you hate most about turf zones? |
| jack et wrote: |
| In general the only popular turf zone I know of is Trench Wars. I plan on making a turf zone but I have a feeling no matter how good it is people still wont go. |
) and be rather unique with a good atmosphere. Competition truly is important, I think. It's often helpful when those first people that are the best come around and give the newbies a challenge; a goal.
| jack et wrote: |
| So here I am getting opinions first. |
Code: Show/Hide Turfin' zone.
By Mine GO BOOM Ships ------------------ Warbird: Good fighter. Good for attacking bases. Javelin: Fastest, second best fighter. Good on attacking. Spider: Cloaker, great guns, needs lots of greens to fill up. Leviathan: Bomber, can lay mines. Best for Defence. Can attach to this ship (1 max at a time). Terrier: Another good gunner, but also needs lots of greens. Weasel: EMPs. Stop people for a while, but little damage. Great in big battles for stopping gunners. Lancaster: 2 bomb bouncies. Great in attacking bases with lots of levis, just give it prox. Shark: Cloaking defender. This is the anchor for any good base. Can attach to it, and has many burst to kill a large force. Any good base will have one of these. Keep a greener going for this baby. |




| jack et wrote: |
| [I could copy MGB's zone but I have a feeling it would not take off. Zones with flags spread like that involve flying around aimlessly. Couple this with a small population to start and people will bore quickly when they have a hard time getting a decent amount of flags or finding anyone to fight. |
| Bak wrote: |
| Death Star Battle has a decent turf setup. |