Bak wrote: |
There was a topic a while back explaining gradiant.bm2 but I can't find it for the life of me (and neither can forum search). |
colors wrote: |
Time goes horizontally from left to right, each pixel is 10 ms
Row 0: Background color Row 1-3: Menu/radar border colors Row 4-15: Reserved. I'll move stuff from gradient.bm2 here when I get chance Row 16: Radar background Row 17: Radar grid Row 18: Radar wall Row 19: Radar safezone Row 20: Radar door Row 21: Radar enemy goal Row 22: Radar friendly goal Row 23: Radar prize Row 24: Radar flag Row 25: Radar portal Row 26: Radar powerball Row 27: Radar self with flag Row 28: Radar self Row 29: Radar teammate Row 30: Radar teammate with flag Row 31: Radar enemy with flag Row 32: Radar enemy king of the hill Row 33: Radar high bounty enemy Row 34: Radar low bounty enemy Row 35: Radar mine Row 36: Radar decoy Row 37: Radar bomb explosion |
gradient wrote: |
Row 0: NRG bar gradient (blue - high)
Row 1: NRG bar gradient (yellow - med) Row 2: NRG bar gradient (red - low) [uhhh, two flashes? lol - like I remember] Row 3: Level 1 bullet trail Row 4: Level 2 bullet trail Row 5: Level 3 & burst bullet trail Row 6: Level 4 bullet trail Row 7: no idea |
SuSE wrote: |
Ya...Mine likes to delete stuff. |
Code: Show/Hide gradient.bm2
Line 1: 1/2-1/1 energy bar animation Line 2: 1/4-1/2 energy bar animation Line 3: 0/4-1/4 energy bar animation Line 4: lvl1 bullet trail anim. (the left most pixel is nearers to bullet, and right most furthest away from bullet) Line 5: lvl2 bullet trail anim Line 6: lvl3 bullet trail anim Line 7: lvl4 bullet/burst trail anim Line 8: Not used Top left (0,0) pixel controls the color of narrow 'bar' just above energy bar (separated by transparent/black gap between it them). ---------- Colors.bm2 Time goes horizontally from left to right, each pixel is 10 ms Row 0: Background color Row 1-3: Menu/radar border colors Row 4-15: Reserved. I'll move stuff from gradient.bm2 here when I get chance Row 16: Radar background Row 17: Radar grid Row 18: Radar wall Row 19: Radar safezone Row 20: Radar door Row 21: Radar enemy goal Row 22: Radar friendly goal Row 23: Radar prize Row 24: Radar flag Row 25: Radar portal Row 26: Radar powerball Row 27: Radar self with flag Row 28: Radar self Row 29: Radar teammate Row 30: Radar teammate with flag Row 31: Radar enemy with flag Row 32: Radar enemy king of the hill Row 33: Radar high bounty enemy Row 34: Radar low bounty enemy Row 35: Radar mine Row 36: Radar decoy Row 37: Radar bomb explosion |
Mine GO BOOM wrote: | ||
Archive is the correct word. |
Code: Show/Hide gradient.bm2
Line 1: 1/2-1/1 energy bar animation Line 2: 1/4-1/2 energy bar animation Line 3: 0/4-1/4 energy bar animation Line 4: lvl1 bullet trail anim. (the left most pixel is nearers to bullet, and right most furthest away from bullet) Line 5: lvl2 bullet trail anim Line 6: lvl3 bullet trail anim Line 7: lvl4 bullet/burst trail anim Line 8: Not used Top left (0,0) pixel controls the color of narrow 'bar' just above energy bar (separated by transparent/black gap between it them). |
Mine GO BOOM wrote: |
Thats the description I got from Priit a while ago. |