Code: Show/Hide if (c->check("message")) { if(*c->final != NULL) { if(c->checkParam("off")) { enabled=false; } else { enabled=true; strncpy(message,c->final,256); } } } And in spawn.ccp: case EVENT_PlayerEntering: { Player *p = (Player*)event.p[0]; if(enabled) { sendPrivate(p, message); } } And in spawn.h, I defined: #include <string.h> bool enabled; char message[256]; |
Quote: |
strncpy(c->final,256); |