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LVZ/LVL Questions - Z Axis

Doggeti - Sat Jul 03, 2004 3:19 pm
Post subject: Z Axis
How do you determine which level object is on top of all others?
Mr Ekted - Sat Jul 03, 2004 3:36 pm
Post subject:
The object layers are: BelowAll, AfterBackground, AfterTiles, AfterWeapons, AfterShips, AfterGauges, AfterChat, TopMost. It should be pretty obvious how these are rendered.
SuSE - Sat Jul 03, 2004 4:46 pm
Post subject:
eventually, anyways

after = above
Smong - Sat Jul 03, 2004 5:14 pm
Post subject:
I think buildlevel 37 and buildlevel 38 wrote objects of the same layer to the .lvz file in different orders.
I remember making a lvz that showed two screen objects on entering the arena. Both were the same size and in the same postion, but one lasted longer than the other. When I upgraded to buildlevel 38 I had to reverse the order they were defined in the .ini file for it to look the same in game.
Mr Ekted - Sat Jul 03, 2004 5:55 pm
Post subject:
Objects in the LVZ file on the same level get displayed based on something in the LVZ file. It's either the order of the files, images or objects...I forget. icon_smile.gif

There should be a sub-level feature.
Doggeti - Sat Jul 03, 2004 6:04 pm
Post subject:
Sorry, i forgot to add that i thought of objects in the same layer. MB
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