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ASSS Questions - Maximum chat length

D1st0rt - Thu Jul 01, 2004 7:47 pm
Post subject: Maximum chat length
What is the maximum number of characters you can send in one public message? I'm currently working on something that uses very long objset messages, and I was wondering when I need to split it up.

On a completely unrelated note, I found a fun way to crash a server biggrin.gif
Dr Brain - Thu Jul 01, 2004 8:37 pm
Post subject:
Last I checked, the limit was 240 chars or so.
Mr Ekted - Thu Jul 01, 2004 8:49 pm
Post subject: Re: Maximum chat length
D1st0rt wrote:
On a completely unrelated note, I found a fun way to crash a server biggrin.gif


As a server admin or from the client side? Do tell. If it's a potential hack, please tell me privately.
Bak - Fri Jul 02, 2004 1:53 am
Post subject:
it's probably ASSS... not subgame.

doesn't objset have a limit of like 20 or so ???

and if you're using ASSS you the interface objects defined in objects.c


you can use toggleset and let it worry about objects... it even sends them to people entering the arena for you.
EdTheInvincible - Fri Jul 02, 2004 6:20 am
Post subject: Re: Maximum chat length
D1st0rt wrote:

On a completely unrelated note, I found a fun way to crash a server biggrin.gif

D1 if you hack me again I'll force a hand grenade down your throat biggrin.gif
D1st0rt - Fri Jul 02, 2004 11:39 am
Post subject:
toggleset?
Mine GO BOOM - Fri Jul 02, 2004 12:08 pm
Post subject:
If you want to try this out, try using the 00 08/00 09 chunk packet to make the text as big as you'd like. ASSS should handle it fine, but I doubt Subgame will.
Dr Brain - Fri Jul 02, 2004 2:03 pm
Post subject:
That doesn't work with chatnet bots, of course.
Bak - Fri Jul 02, 2004 8:13 pm
Post subject:
In interface "objects":

void (*ToggleSet)(const Target *t, short *id, char *ons, int size);

*t is a ptr to the target
*it is an array of shorts of the image id's
*ons is wheter to turn it on or off (0 for off, nonzero for on),
and size is the length of the id and ons arrays.
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