Code: Show/Hide struct LVLFileTile
{ unsigned x : 10; unsigned afterx : 2; // Unused, but SG goes boom if not 0 unsigned y : 10; unsigned aftery : 2; // Unused, but SG goes boom if not 0 unsigned id : 8; // Tile number }; |
Code: Show/Hide enum
{ vieNoTile, vieNormalStart = 1, vieBorder = 20, // Borders are not included in the .lvl files vieNormalEnd = 161, // Tiles up to this point are part of sec.chk vieVDoorStart = 162, vieVDoorEnd = 165, vieHDoorStart = 166, vieHDoorEnd = 169, vieTurfFlag = 170, vieSafeZone = 171, // Also included in sec.chk vieGoalArea = 172, vieFlyOverStart = 173, vieFlyOverEnd = 175, vieFlyUnderStart = 176, vieFlyUnderEnd = 190, vieAsteroidSmall = 216, vieAsteroidMedium = 217, // vieAsteroidLarge = 218, // Not used anymore == Medium vieStation = 219, vieWormhole = 220, }; |
Mine GO BOOM wrote: |
Please do not be an ass. |