thats quite a bit, 1 or 2 seconds
Most zones won't allow you if you're over 700
AgentSteel - Thu Jun 24, 2004 3:06 pm
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Ya.... point is that with large enough load even 700ms could get your bot booted. We aren't talking a constant 700ms ping... but one 700ms ping spike. And given the nature of networking being bursty and spiky and the problem compounding with distance and routers, its not uncommon at all to get a large spike once and awhile.... even once every 24 hours would be annoying.
All bot programmers should be aware of this limit... at some point you will have to disable features, or spread them over multiple bots.
D1st0rt - Thu Jun 24, 2004 3:18 pm
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or stop trying to use *watchdamage
Mr Ekted - Thu Jun 24, 2004 3:48 pm
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Most zones run their bots on the server itself, or on a machine right next to the server.
AgentSteel - Thu Jun 24, 2004 4:09 pm
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Hehe, but *watchdamage is so cool!
I am hoping to get my bot moved to the sscx botserver (the box next to the server ala Ekted
)... but yarkim is so anal about security that I have to work through other people. Bleh.
Maybe the ASSS guys will address this problem, and everyone switches to ASSS, and then... and then... *sigh* oh well.
In any case I'm glad I found this forum, and thanks again for the help in understanding this problem.
(If anyone cares the critical load is about 65 players w/ *watchdamage on with SSS settings. At this point any relatively large ping spike will get your bot booted. I'm also suspicious that since the server is buffering unsent/unacknowleged packets it probably has a timed delay between all sends... and thus, you could have so many packets being sent to you under delay that you will fill up the unsent buffer even w/o a ping spike... something to ponder anyway).
Mr Ekted - Thu Jun 24, 2004 5:00 pm
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yarekim controls access to all machines and to the network itself for all of SSCX. He is a really smart guy, and his diligence over security keeps us up and running. He is also a very nice person, but you can imagine how many people are trying to "get things" from him all the time. I can sympathize.
CypherJF - Thu Jun 24, 2004 6:54 pm
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He is nice, but is very extremely busy, and normally not get thing's done for like two weeks... :/ but it's alright.. just mostly irritating especially when ya need something lol
Dr Brain - Fri Jun 25, 2004 12:04 am
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About switching to ASSS.
Don't do it unless you meet these three requirements:
1.) You need it. This one is very important. Don't move if you want 1 feature it can offer.
2.) You can code. This is a must. You wont find anyone who will do it for you.
3.) Slightly insane. Self explanatory. Usually fufilled by #2.
4.) You have no population to speak of. I made the mistake of not knowing this, and switched while I had a regular population. Only now, 8 months later do I have a population close to what I lost.
If you meet those, you can *think* about moving to ASSS.
In other words, make your bot work for you
AgentSteel - Fri Jun 25, 2004 5:23 pm
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Ya, if I were in yar's shoes I would probably as anal or more anal about security than him.
CypherJF - Fri Jun 25, 2004 8:40 pm
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If subgame had that one simple command
i'd be happy
so I'm going need to ignore the comment about, "Don't move if you want 1 feature it can offer. "
D1st0rt - Sat Jun 26, 2004 12:46 am
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what command is that?
CypherJF - Sat Jun 26, 2004 1:20 am
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*warpto but not.. warpto w/ subgame switches the ship's direction... I just need more like *hopto x y .. w/o changing the ships dynamics..
Also being able to tell the server to send all position packets to the bot would help
Smong - Tue Jun 29, 2004 3:39 pm
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If you are talking about '?botfeature seeallposn' you might as well just make a module for faster response times.
Since I loaded up linux to figure out why I said what is in d1st0rt's sig. I might as well code the ?moveto command, should be easier than doing ctrl+alt+del then ctrl+f to find that my scroll wheel is messed up and typing a reply closes IE making all topics marked as read -glare at ekted-.
D1st0rt - Tue Jun 29, 2004 10:44 pm
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It was because your ftp stuff only worked after the first time