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General Questions - Ship Settings

Anonymous - Tue Jun 15, 2004 9:51 pm
Post subject: Ship Settings
Hi, I searched for a ship settings post, but didn't find one. Can somebody tell me what I need to do to the .cfg to make it an easy tk arena? Could you give some suggestions? All will be helpful. Thank you.
Code: Show/Hide
SeeBombLevel=1
DisableFastShooting=0
Radius=0
SuperTime=6000
ShieldsTime=4000
Gravity=1500
GravityTopSpeed=100
BulletFireEnergy=20
MultiFireEnergy=30
BombFireEnergy=0
BombFireEnergyUpgrade=0
LandmineFireEnergy=300
LandmineFireEnergyUpgrade=150
BulletSpeed=2000
BombSpeed=7500
BulletFireDelay=25
MultiFireDelay=50
BombFireDelay=300
LandmineFireDelay=125
MultiFireAngle=500
CloakEnergy=1
StealthEnergy=1
AntiWarpEnergy=1
XRadarEnergy=1
MaximumRotation=350
MaximumThrust=19
MaximumSpeed=1300
MaximumRecharge=1150
MaximumEnergy=1100
InitialRotation=300
InitialThrust=16
InitialSpeed=1200
InitialRecharge=400
InitialEnergy=900
UpgradeRotation=40
UpgradeThrust=2
UpgradeSpeed=250
UpgradeRecharge=166
UpgradeEnergy=100
AfterburnerEnergy=1200
BombThrust=500
BurstSpeed=3000
BurstShrapnel=24
TurretThrustPenalty=1
TurretSpeedPenalty=125
TurretLimit=5
RocketTime=1000
InitialBounty=0
MaxMines=5
RepelMax=3
BurstMax=3
DecoyMax=3
ThorMax=3
BrickMax=3
RocketMax=3
PortalMax=3
InitialRepel=1
InitialBurst=0
InitialBrick=0
InitialRocket=0
InitialThor=0
InitialDecoy=1
InitialPortal=1
BombBounceCount=1
CloakStatus=2
StealthStatus=0
XRadarStatus=1
AntiWarpStatus=1
DamageFactor=30
PrizeShareLimit=100
AttachBounty=12
ShrapnelMax=8
ShrapnelRate=2
MaxGuns=0
MaxBombs=15
InitialGuns=0
InitialBombs=15
EmpBomb=0
SeeMines=0
DoubleBarrel=0
SoccerBallFriction=12
SoccerBallProximity=64
SoccerThrowTime=9000
SoccerBallSpeed=9000

SuSE - Tue Jun 15, 2004 10:04 pm
Post subject:
Bomb:BombDamageLevel=99999
Bomb:BombExplodePixels=99999

rofl that should do it
Anonymous - Tue Jun 15, 2004 11:08 pm
Post subject:
Umm...Instead of giving me settings, explain what important ones for bomb bounce, bomb damage, and how large of a radius for the bomb affects are, and what the numbers do. Thanks
Cyan~Fire - Tue Jun 15, 2004 11:50 pm
Post subject:
Umm check in the [Bomb] section. Should be self-explanatory. BTW, there is no "BombDamageUpgrade" setting, it's all the same.
SuSE - Wed Jun 16, 2004 5:41 am
Post subject:
well basically if the bomb damage dealt is higher than the ship's current energy, then the bomb kills the ship

to tk, however, you probably have to hit a nearby tile - so since the likelihood of a "direct" hit is cut down, make it a little higher than you would if you could actually hit the ship
Lumenesc - Wed Jun 16, 2004 1:42 pm
Post subject:
(and make sure your bombs dont bounce forever or noone will die o-O)
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