is all I had caught... :shrug:
Anonymous - Tue Jun 01, 2004 6:42 am
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I guess that sentence was rather vague. I assumed you needed MSVC so you can access the C++ class that does the open file dialog, and since a lot of recent MSVC compiled programs required .NET I thought I'd state my preference.
All my own binaries do not require .net (I can't afford to buy MSVC anyway).
Mr Ekted - Tue Jun 01, 2004 11:18 am
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You don't need a C++ class to access the file open dialog. Don't you realize all the stuff in MFC and .NET are just wrappers for the Win32 API?
Anonymous - Tue Jun 01, 2004 6:32 pm
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I searched for code examples on how to use the open dialog, but only found some special case mods on some c++ classes (like how to customise it). I do know mfc/.net are wrappers, but I didn't see any sources saying how to do it by hand.
Mr Ekted - Tue Jun 01, 2004 8:51 pm
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http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/WinUI/WindowsUserInterface/UserInput/CommonDialogBoxLibrary/CommonDialogBoxReference/CommonDialogBoxFunctions/GetOpenFileName.asp
Cyan~Fire - Tue Jun 01, 2004 10:01 pm
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You don't need VC to even program for MFC. Just link to mfc*.dll.
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vclib/html/_MFC_CFileDialog.asp
I would never use MFC again after my bad first experiences with it though.
Mr Ekted - Wed Jun 02, 2004 1:20 pm
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MFC is stupid because it transparently wraps the raw Win32 API. All the same functions exist. Nothing is simplified. It's just another layer of function calls. And a "hello world" app goes from 16K to 200K.
Anonymous - Fri Feb 18, 2005 7:36 pm
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Ok I was going to log in to do this, but just haven't got round to it.
Version 1.3 is out, basically the only change is it now adds fg_wz or fg_turf to attach modules depending on the subgame settings.
http://toktok.sscentral.com/files/cfg2conf-1.3.zip
http://toktok.sscentral.com/files/cfg2conf-1.3.tar.gz