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LVZ/LVL Questions - Couple of Questions

AzKiller - Tue May 18, 2004 4:09 am
Post subject: Couple of Questions
Ok My First Question Is, Is it possible to create a specific bullet and bomb

gfx for each ship? Or Would I have have to edit the bomb lvls, and only

give the ship only a specific bomb lvl.

Which Brings me to my second question What is the Max Ship size for any

shipset? And Is There a Way To Create a lvz that would be shown over the

ship and stick to it?

Last Question What Is The Max Size of the bombs ?

Well Thank You All For Your Time In Advanced.
Paine - Tue May 18, 2004 6:43 am
Post subject:
1. Have to edit bomb levels..
2. I've seen shipsets with over 100 radius in pixels...
3. Why dont you just edit the shipset?
4. God knows -.-
SuSE - Tue May 18, 2004 12:54 pm
Post subject: Re: Couple of Questions
AzKiller wrote:
Ok My First Question Is, Is it possible to create a specific bullet and bomb gfx for each ship? Or Would I have have to edit the bomb lvls, and only give the ship only a specific bomb lvl.

you would have to give each ship a unique bomb...I forget how many are possible

AzKiller wrote:
Which Brings me to my second question What is the Max Ship size for any shipset?

larger than you should ever use

AzKiller wrote:
And Is There a Way To Create a lvz that would be shown over the ship and stick to it?

you can place a lvz-included image in the very center to always appear around/over your ship, but the only simple way to get it over all ships is to add it to the ship image[/quote]

AzKiller wrote:
Last Question What Is The Max Size of the bombs?

again, much larger than you should ever use
AzKiller - Tue May 18, 2004 1:00 pm
Post subject:
Ok Good Good, Final Question How Do I Increase The Size Of The Bombs

And Shipsets?
Paine - Tue May 18, 2004 1:16 pm
Post subject:
Suse

L1-4 normal
L1-4 EMP
L1-4 Bouncing
L1-4 EMP + Bouncing

16.
SuSE - Tue May 18, 2004 1:46 pm
Post subject:
AzKiller wrote:
Ok Good Good, Final Question How Do I Increase The Size Of The Bombs

I think physical bomb size is fixed, but you can increase proximity size, check the [bomb] section of cfg

AzKiller wrote:
And Shipsets?

shipname:radius
Smong - Wed May 19, 2004 12:08 pm
Post subject:
I think emp and emp bounce have the same gfx. Also unless the bounce count is very high (and/or bomb alive time is low), the bouncing bombs eventually turn into normal bombs.
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