| Quote: |
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[PrizeWeight] QuickCharge=100 Energy=0 Rotation=0 Stealth=0 Cloak=0 AntiWarp=0 XRadar=0 Warp=0 Gun=0 Bomb=0 BouncingBullets=0 Thruster=0 TopSpeed=0 Recharge=1000 MultiFire=0 Proximity=0 Glue=0 AllWeapons=0 Shields=0 Shrapnel=0 Repel=0 Burst=0 Decoy=0 Thor=0 Portal=0 Brick=0 Rocket=0 MultiPrize=100 [Spectator] HideFlags=0 NoXRadar=1 [Bullet] ExactDamage=0 BulletDamageLevel=50 BulletDamageUpgrade=10 BulletAliveTime=700 [Latency] NegativeClientSlowPacketTime=0 SendRoutePercent=500 ClientSlowPacketSampleSize=100 ClientSlowPacketTime=40 S2CNoDataKickoutDelay=500 KickOutDelay=1000 NoFlagDelay=300 NoFlagPenalty=1000 SlowPacketKickoutPercent=200 ClientSlowPacketKickoutPercent=200 SlowPacketTime=50 SlowPacketSampleSize=300 MaxLatencyForWeapons=45 MaxLatencyForPrizes=80 MaxLatencyForKickOut=120 LatencyKickOutTime=2200 CutbackWatermark=2400 [Soccer] DisableWallPass=1 DisableBallKilling=0 BallBounce=1 AllowBombs=0 AllowGuns=1 PassDelay=20 Mode=1 BallBlankDelay=200 UseFlagger=1 BallLocation= BallCount=4 SendTime=200 Reward=10 CapturePoints=0 CatchMinimum=12 CatchPoints=10 WinBy=1000 [Spawn] Team0-X=512 Team0-Y=520 Team0-Radius=25 Team1-X=512 Team1-Y=520 Team1-Radius=25 Team2-X=512 Team2-Y=520 Team2-Radius=25 Team3-X=512 Team3-Y=520 Team3-Radius=25 [Bomb] BombDamageLevel=980 BombAliveTime=5000 BombExplodeDelay=150 BombExplodePixels=80 ProximityDistance=3 JitterTime=75 BombSafety=1 EBombShutdownTime=400 EBombDamagePercent=1000 BBombDamagePercent=75 [Mine] MineAliveTime=12000 TeamMaxMines=12 [Shrapnel] ShrapnelSpeed=3000 InactiveShrapDamage=3 ShrapnelDamagePercent=1000 Random=1 [Burst] BurstDamageLevel=250 [Toggle] AntiWarpPixels=1500 [Prize] MultiPrizeCount=10 PrizeFactor=900000 PrizeDela=300 PrizeHideCount=30 MinimumVirtual=256 UpgradeVirtual=6 PrizeMaxExist=8000 PrizeMinExist=4000 PrizeNegativeFactor=300 DeathPrizeTime=800 EngineShutdownTime=500 TakePrizeReliable=0 S2CTakePrizeReliable=0 PrizeDelay=300 [Flag] FlaggerOnRadar=1 FlaggerKillMultiplier=2 FlaggerGunUpgrade=1 FlaggerBombUpgrade=1 FlaggerFireCostPercent=1000 FlaggerDamagePercent=1000 FlaggerBombFireDelay=0 FlaggerSpeedAdjustment=700 FlaggerThrustAdjustment=50 CarryFlags=2 FlagDropDelay=20000 FlagDropResetReward=0 EnterGameFlaggingDelay=0 FlagBlankDelay=32767 NoDataFlagDropDelay=32767 FlagMode=1 FlagResetDelay=1440000 MaxFlags=4 RandomFlags=0 FlagReward=0 FlagRewardMode=1 FlagTerritoryRadius=0 FlagTerritoryRadiusCentroid=0 FriendlyTransfer=0 [Radar] RadarMode=0 RadarNeutralSize=128 MapZoomFactor=10 [Team] MaxFrequency=4 MaxPerTeam=50 MaxPerPrivateTeam=8 ForceEvenTeams=1 DesiredTeams=4 SpectatorFrequency=8025 [Kill] MaxBonus=0 MaxPenalty=0 RewardBase=50 BountyIncreaseForKill=50 EnterDelay=200 KillPointsPerFlag=55 KillPointsMinimumBounty=50 DebtKills=0 NoRewardKillDelay=0 BountyRewardPercent=0 FixedKillReward=-1 JackpotBountyPercent=200 [Repel] RepelSpeed=1 RepelTime=225 RepelDistance=512 [Message] MessageReliable=0 AllowAudioMessages=1 BongAllowed=0 QuickMessageLimit=8 MessageTeamReliable=1 MessageDistance=17000 [Wormhole] GravityBombs=1 SwitchTime=0 [Brick] BrickTime=1000 BrickSpan=7 [Rocket] RocketThrust=25 RocketSpeed=5500 [Door] DoorDelay=400 DoorMode=-1 [Custom] SaveStatsTime=720000 [Territory] RewardDelay=60000 RewardBaseFlags=0 RewardMinimumPlayers=0 RewardPoints=0 [Periodic] RewardDelay=0 RewardMinimumPlayers=3 RewardPoints=0 [Security] SecurityKickOff=1 S2CKickOutPercentWeapons=700 SuicideLimit=999 MaxShipTypeSwitchCount=90 PacketModificationMax=3 MaxDeathWithoutFiring=5 [PacketLoss] C2SKickOutPercent=800 C2SNegativeKickOutPercent=50 S2CKickOutPercent=800 SpectatorPercentAdjust=100 PacketLossDisableWeapons=0 [Routing] RadarFavor=3 CloseEnoughBulletAdjust=512 CloseEnoughBombAdjust=2048 DeathDistance=2800 DoubleSendPercent=880 WallResendCount=2 [King] DeathCount=1 ExpireTime=17500 RewardFactor=1000 NonCrownAdjustTime=3000 NonCrownMinimumBounty=0 CrownRecoverKills=3 [Cost] Recharge=500 Energy=500 Rotation=500 Stealth=500 Cloak=500 XRadar=500 Gun=500 Bomb=500 Bounce=500 Thrust=500 Speed=500 MultiFire=500 Prox=500 Super=50000 Shield=50000 Shrap=5000 AntiWarp=5000 Repel=500 Burst=500 Decoy=500 Thor=5000 Brick=500 Rocket=50 Portal=500 PurchaseAnytime=0 |
Code: Show/Hide Team0-X=456 Team0-Y=513 Team0-Radius=25 Team1-X=563 Team1-Y=513 Team1-Radius=25 Team2-X=0 Team2-Y=0 Team2-Radius=0 Team3-X=0 Team3-Y=0 Team3-Radius=0 Team0-X=456 Team0-Y=513 Team1-X=563 Team1-Y=513 |
Code: Show/Hide flag:maxflags=0 |
Code: Show/Hide Spawn:Team0-X:::If set to a value, this is the center point where Freq 0 will start
Spawn:Team0-Y:::If set to a value, this is the center point where Freq 0 will start Spawn:Team0-Radius:::How large of a circle from center point can they warp (in Tiles) Spawn:Team1-X:::If set to a value, this is the center point where Freq 1 will start Spawn:Team1-Y:::If set to a value, this is the center point where Freq 1 will start Spawn:Team1-Radius:::How large of a circle from center point can they warp (in Tiles) Spawn:Team2-X:::If set to a value, this is the center point where Freq 2 will start *NOTE: If not set, but 0 and 1 set, will loop between 0 and 1 Spawn:Team2-Y:::If set to a value, this is the center point where Freq 2 will start *NOTE: If not set, but 0 and 1 set, will loop between 0 and 1 Spawn:Team2-Radius:::How large of a circle from center point can they warp (in Tiles) Spawn:Team3-X:::If set to a value, this is the center point where Freq 3 will start *NOTE: Repeats, Freq 4 will use Team0's, Freq 5 use Team1's, etc Spawn:Team3-Y:::If set to a value, this is the center point where Freq 3 will start *NOTE: Repeats, Freq 4 will use Team0's, Freq 5 use Team1's, etc Spawn:Team3-Radius:::How large of a circle from center point can they warp (in Tiles) |
| CypherJF wrote: |
| edit: darn you MGB, and your little removal of duplicate spacing ;) or actually darn the HTML std ;) lol.. DARN U ALLLLLLLLLL |
Code: Show/Hide x---->
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