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LVZ/LVL Questions - Maximum image size and frames for animations?

Anonymous - Mon May 10, 2004 5:25 pm
Post subject: Maximum image size and frames for animations?
I`ve finished a program which tiles images (jpeg or png) to one large image file.. ( which is later added as a animation to the lvz file ).

The latest image i made this way reached a size of 4800x11872 pixels, 90 frames @ 32 bit (totaling 2.05mb)


However, when attempting to do a buildlevel with another picture with 480 frames, buildlevel quit on me with no error :\
Image :
Frames : 480
size in pixels : 10752x6400
size in megabytes : 5,33 (compressed it to 2.5mb with the same results)
Colors : 32 bit
ini :

OutFile=Traffic.lvz
File=combo.jpg

[objectimages]
IMAGE0=combo.jpg,24,20,300

[mapobjects]
8192,8192,IMAGE0,TopMost,ShowAlways

My guess is the amount of frames is what`s confusing buildlevel, but if so, do anyone know the maximum image size in pixels, megabytes and/or frames is?


-Rifleman
SuSE - Mon May 10, 2004 7:51 pm
Post subject:
4 MBs is max for lvz
Mine GO BOOM - Mon May 10, 2004 8:08 pm
Post subject: Re: Maximum image size and frames for animations?
Rifle wrote:
size in megabytes : 5,33 (compressed it to 2.5mb with the same results)

Wow. Just wow.

Anyways, max theoretical size is 4,294,836,225 frames (65535 rows, 65535 columns). The actual size Continuum/Subgame will touch is a lvz under 4meg. Pixels doesn't matter, as long as the bmp format supports it.

Does it even create a lvz? If so, run the debuildlevel file on it, and report what error it makes, and whatever is created in the ini, if anything.
Anonymous - Mon May 10, 2004 11:20 pm
Post subject:
When I run it through buildlevel it quits, making no lvz file or error at all icon_sad.gif

I`ll check tomorrow whetever it`s the image size in pixels buildlevel chokes on...

Oh, and the 90-framed one is up in #illum in 17th parallel if anyone wants to see it, made a new version of it today.. only 1.2mb


-Rifleman
Anonymous - Tue May 11, 2004 11:30 am
Post subject:
bleh, found the error icon_smile.gif

The "select ini file" dialog opens up the previously used directory for selecting which ini file to use.

That combined with me never renaming my inis made me compile another lvz in another directory new_let_it_all_out.gif

Thanks for the information though icon_biggrin.gif

The program I`m using to link the pictures will probably be posted in misc user apps as a command line tool soon until I add some gui.. after the summer vacation sa_tongue.gif
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