Wow. Just wow.
Anyways, max theoretical size is 4,294,836,225 frames (65535 rows, 65535 columns). The actual size Continuum/Subgame will touch is a lvz under 4meg. Pixels doesn't matter, as long as the bmp format supports it.
Does it even create a lvz? If so, run the debuildlevel file on it, and report what error it makes, and whatever is created in the ini, if anything.
Anonymous - Mon May 10, 2004 11:20 pm
Post subject:
When I run it through buildlevel it quits, making no lvz file or error at all
I`ll check tomorrow whetever it`s the image size in pixels buildlevel chokes on...
Oh, and the 90-framed one is up in #illum in 17th parallel if anyone wants to see it, made a new version of it today.. only 1.2mb
-Rifleman
Anonymous - Tue May 11, 2004 11:30 am
Post subject:
bleh, found the error
The "select ini file" dialog opens up the previously used directory for selecting which ini file to use.
That combined with me never renaming my inis made me compile another lvz in another directory
Thanks for the information though
The program I`m using to link the pictures will probably be posted in misc user apps as a command line tool soon until I add some gui.. after the summer vacation