LVZ/LVL Questions - upgrading screen object positioning code for new buildlevel Kill9mm - Fri Apr 09, 2004 7:27 pm Post subject: upgrading screen object positioning code for new buildlevel
The last time these screen objects were compiled were on an old buildlevel. They are positioned to the left of the energy menu in the top right corner. Here are a few of those coords:
Apparently in the new lvz format you have to preclude it with a letter that signifies the relative positioning of elements. There's C (which rolled over from previous buildlevel releases), W, etc.
My question is... how do I position screen objects to the left of the energy menu in the top-right corner?
k0zy - Fri Apr 09, 2004 8:14 pm Post subject:
Now that's a good question...
I'd like to know the answer, too...
There is no constant (C,W, aso) to do this.
See attached image from lvztoolkit
Mr Ekted - Fri Apr 09, 2004 9:09 pm Post subject:
X,-Y...
The "panel" is not a variable size, so you can place stuff using absolute values relative to top and right edges of screen.
SuSE - Sat Apr 10, 2004 12:02 am Post subject:
the format has not changed, there were merely more predefined points added
should recompile with the latest buildlevel.exe, though, of course
(-x,y )
Mr Ekted - Sat Apr 10, 2004 7:20 am Post subject:
I used to be that a negative number was relative to right/bottom of screen. That is not consistent. To do that now you need to use B...
B-X,Y
SuSE - Sat Apr 10, 2004 7:19 pm Post subject:
afaik it still works fine