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LVZ/LVL Questions - Making A Penatrable Wall?

Anonymous - Mon Mar 15, 2004 6:10 pm
Post subject: Making A Penatrable Wall?
I'am working on a .lvl, or .cfg file that would allow me to block a thor, for example: You have a square, but nothing can penatrate this square, like a thor.
Anonymous - Mon Mar 15, 2004 7:13 pm
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could anyone help me with this? Or can it even be done, I think I amost got it, but my map editor currupts afterwards, and when i download it it won't show up.
Dr Brain - Mon Mar 15, 2004 8:10 pm
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Can't happen
Anonymous - Mon Mar 15, 2004 8:48 pm
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so there is no way I can have a wall and when the thor hits and it it will explode?
Helicon - Mon Mar 15, 2004 9:13 pm
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it is possible, in a matter of speaking.
I think your best bet (someone correct me if i'm wrong) is a bot set to spec within the range to receive the thor weapon packets of a door tile. Then if it could compute the thor crossing the tile (big if) then it could toggle the door mode bits, right?

Edit: assuming you wanted the door to absolutely be open to look like it "blocks" the thor

That itself would be a lot of work. Probably too much. I don't think i've ever actually seen it in practice.

to answer the supposed immediate question... the ss server does not support this "out of the box". there is no setting in map or config files for this that i know of (or anything along these lines)
CypherJF - Mon Mar 15, 2004 9:47 pm
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I was thinking that myself, if the bot could jump down and get hit by it :/ but that'd be like oY..
BlueDragon - Tue Mar 16, 2004 2:16 am
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That wouldnt be very appealing. Plus without using a bot its impossible seeing as its in the game programming that a thor is above everything.
Doggeti - Tue Mar 16, 2004 4:54 am
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Heli, do doors destroy thors? I can't remember any situation where that happened.
SuSE - Tue Mar 16, 2004 7:08 am
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could warp the ship that shot the thor to safe and immediately back to its previous position sa_tongue.gif
Phyran - Tue Mar 16, 2004 1:41 pm
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dont use thors at all? O.o
Smong - Tue Mar 16, 2004 1:46 pm
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Or replace some of the bomb gfx with the thor gfx. Or give ships some reps?
Helicon - Tue Mar 16, 2004 6:40 pm
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Doggeti wrote:
Heli, do doors destroy thors? I can't remember any situation where that happened.

warp in (lame).
or just use ASSS icon_biggrin.gif

in any case, the ".lvl or .cfg" is a no go. They just don't support it. Use big bombs, that's propbably the closest alternative
Qndre - Fri Mar 26, 2004 1:41 pm
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But bombs can't travel through walls, can they? He only wants a thor to hit a specific wall but not every.
wEaViL - Fri Mar 26, 2004 2:00 pm
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Black holes get rid of thor's... but it has to be shot into the dead center of it for it to work.
Gravitron - Sat Apr 03, 2004 6:58 am
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I know of powerball having a flag check of whether or not going through walls, but I believe that thor is hard coded to ignore anything but players.

Sorry.

========

Black holes can get rid of anything/everything... icon_eek.gif
Phyran - Sat Apr 03, 2004 12:10 pm
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what about a variation of the safe miner plugin except for thors O.o
Smong - Mon Apr 05, 2004 10:21 am
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I thought powerballs bounced off wormholes, and that was used as a tactic to fire the ball faster than normal.
Dr Brain - Mon Apr 05, 2004 10:34 am
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They do bounce off them, but I don't know how you could fire them faster than normal.
Smong - Mon Apr 05, 2004 10:53 am
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As you fly near a wormhole you accelerate, the ball velocity is your velocity + what is in the settings. Another example is always use afterburners just before you fire the ball so it goes further.
Gravitron - Tue Apr 06, 2004 1:13 pm
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Wormhole can increase player's velocity (if settings instructs so), ball carriers player's own velocity, hence forth...
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