| Helicon wrote: |
| you could always use rotation feature in psp or photoshop... im no help am i? |
| Fuzzjdc wrote: |
| that sounds like a script for rhino3d or something
well, i made a ship in Rhino3D. You make the ship on top view facing up on the top view, zoom extents all, render it, copy the render to the bm2 file, then rotate 10 degrees, render and copy. Gotta do it 40 times, but its worth it! But having the rendering and rolls being done for you is quicker. |
but now i see what youre saying akai... what program you using?> and any idea what it was called... the actual name it was published under... zip file name or anything? .(where is MGB, he would know this, wouldnt he... suspiciously absent though)
| Helicon wrote: |
| i can run blender |
. i'm ok at it, but i'm no artist, so I have never tried shipsets with it.
| SOS wrote: |
| Manual rotation = no lighting |
| SOS wrote: |
| 3d Studio Max:
Normal: http://sos.sscentral.com/norm.max Rolls: http://sos.sscentral.com/rolls.max If you figure out how to sync normal and roll zooms, let me know ![]() |