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Bot Questions - Flagmover plugin

Anonymous - Thu Feb 05, 2004 5:23 pm
Post subject: Flagmover plugin
Im looking for a plugin that will take 4 (or more) flags that are randomly placed, and move them to set locations. I know this is possible, such as in MG -- but im unsure which plugin to use to accomplish it, most of the plugins don't list it as a feature and there is about 6 different "flagbots" which are really not too helpful in their descriptions.

Anyone know which plugin to use?

Gracias icon_smile.gif
Cyan~Fire - Thu Feb 05, 2004 6:02 pm
Post subject:
Do you want the flags to be picked up (like in MG)?

If not, then use Flag:FlagMode=2 in your CFG and place the flags on your map with SSME.

If so, I don't know of any existing plugins that do that (except for CTF, but that's only with 1 flag), maybe someone else here does.
Anonymous - Thu Feb 05, 2004 6:12 pm
Post subject: Well
Well the idea is to have them picked up, but have the flag timer set to about 1 milisecond so essentially theyll fall where theyre picked up.

I think i have it, i got flagmover 4.0 and FACTS, got the bmp but now i have a question about that --

can i color over the purple borders or do I need to leave them? And what if my zone isn't using the full map -- do i need to color the entire "blank" area of the map white as well?

Thankee icon_smile.gif
ExplodyThingy - Thu Feb 05, 2004 6:55 pm
Post subject:
Whats the point of a 1 milisecond pickup? Most bots can handle when a turf flag was caputered and by whom.
Anonymous - Thu Feb 05, 2004 7:44 pm
Post subject:
well because i want own-all-flags-to-win. And, as far as Ive understood, thats not possible with Turf
ExplodyThingy - Thu Feb 05, 2004 8:23 pm
Post subject:
Of course it is.
Anonymous - Thu Feb 05, 2004 8:25 pm
Post subject: ..
Really? I was unaware of that -- ive never seen death star battle have an end =/

How would this work? If I had two turf flags, would holding both = win?
50% Packetloss - Fri Feb 06, 2004 1:33 am
Post subject:
i made a bot like this, you set the coords and the bot would drop the flags. Problem is, with more flags the greater chance that the bot makes mistakes. For some reason, the bot likes to follow people even though following is turned off. When everyone is spec'd, the bot seems to work fine, i havent been able to figure out the problem.
Take a look at the source, i couldnt find a problem. I tried it 2 ways, for the bot to grab the flags then spec and to come down for each flag. Both ways seemed to have the same results

Edit: This isnt a ctf bot
nintendo64 - Fri Feb 06, 2004 1:44 am
Post subject:
You could make it win throught a Bot or plugin for a bot (mervbot, powerbot, twcore, etc..), the bot will just compare the amount of turf flags captured to the amount of flags in the game, if they are equal, it could do a win, reward players using the command *points.

SOS made a plugin that did this for a zone he made long time ago.

-nintendo64
ExplodyThingy - Fri Feb 06, 2004 1:18 pm
Post subject:
Its called basewars.
Anonymous - Fri Feb 06, 2004 4:08 pm
Post subject: Well..
Well is anyone up to making that sort of bot? Plody? icon_smile.gif Since you never did ever do my Rogue Trader bot ;]

I'd reallllyyy appreciate it, got a great idea for a zone and this is well -- the most vital part. Its a paintball zone, which for some reason doesn't exist... so you can see where static turf flags would come in handy

I must learn C. I must learn C. I must learn C.
~R
Anonymous - Fri Feb 06, 2004 4:17 pm
Post subject:
correction, im an idiot. Its called basewars, thanks plody =P Its exactly what I need
ExplodyThingy - Fri Feb 06, 2004 5:21 pm
Post subject:
Rogue Trader? What the fuck was that?
Im sure if I remember it I would have done it.
Anonymous - Fri Feb 06, 2004 7:31 pm
Post subject: Ha
Plody! Im personally offended.

You said it, and i quote, "could be the best zone in SS -- if you get a good bot"

at which point I asked if you could work on the bot and you laughed. It was hosted by SSI... Pfft, you suck, that was going to be the greatest zone ever ;]

~x-=Bounty=-x~
ExplodyThingy - Sat Feb 07, 2004 3:18 pm
Post subject:
I dont remember this....

I must have been delusional, it happens every now and then.
Dr Brain - Sat Feb 07, 2004 4:01 pm
Post subject:
I remember it. You would have been closed down by SOE the second you got more than 10 players.
Anonymous - Sat Feb 07, 2004 5:29 pm
Post subject:
Had yankme's written permission. I was safe.
D1st0rt - Sat Feb 07, 2004 11:38 pm
Post subject:
I got a question: how do you get TWCore to send a flag picked up packet?


EDIT: nm, there is a grabFlag function in BotAction, its just not in the API
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