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LVZ/LVL Questions - possible? lvz question

SideBurn - Fri Dec 19, 2003 8:44 pm
Post subject: possible? lvz question
ok, is it poss to make lvz so it appears above a certain player, but which only another player can see?
Dr Brain - Fri Dec 19, 2003 9:58 pm
Post subject:
Not without lots of work, and a terrible end result.
SuSE - Fri Dec 19, 2003 10:25 pm
Post subject:
if you just want a single indicator, use a flag or the powerball
Dr Brain - Fri Dec 19, 2003 10:28 pm
Post subject:
Of course there is always using ship8 for an indicator or something along those lines.
SuSE - Fri Dec 19, 2003 10:48 pm
Post subject:
ya, you could funkafy the turret image
Anonymous - Thu Jan 01, 2004 1:17 am
Post subject: i am not expert but...
to tur on objects for cetrain people you private message a person with *objon <id number> and that person will be the only one able to see it, so you need to decide who can see it, if you just want everyone but that player to see it, then...

Code: Show/Hide
String player = p->name;
_listnode <Player> *parse = playerlist->head

while (parse)
{
Player *p = parse->item;

if (CMPSTR(player,p->name))
{
}

else
{
sendPrivate(p, "*objon 157");
}

parse = parse->next;
}


is one way to do it for mervbot, different ways to do it, but that is how i would do it.
Cyan~Fire - Thu Jan 01, 2004 1:26 pm
Post subject:
That's not the hard part. The hard part is getting the LVZ to constantly update over the person.

He's not talking about over youreslf:
SideBurn wrote:
so it appears above a certain player, but which only another player can see

D1st0rt - Fri Jan 02, 2004 10:54 am
Post subject:
what if you do *objon publicly then pm the target player with *objoff? Wouldn't that be simpler if it works?
Cyan~Fire - Fri Jan 02, 2004 4:39 pm
Post subject:
The problem is not with viewing objects, it's with positioning objects.

I noticed that in MERV .39, there's a new struct called lvzObject, which seems to have properties that you can change. But, there doesn't seem to be any functions using it yet. Maybe there's hope for 'dynamic' lvz's in the future?
Smong - Mon Jan 05, 2004 11:41 am
Post subject:
I think it is possible to move lvz, that was why merv 39 beta was released. Although lvz that have coordinates relative to a player's ship is not yet implemented (it has been suggested many times).
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