Server Help

LVZ/LVL Questions - how do you make lvz

Anonymous - Mon Dec 15, 2003 8:43 pm
Post subject: how do you make lvz
i have no sweet clue how to make them i got the toolzkit thing and i try to open my server.ini file with it but it says missing parameter outfile <defult> section
and i have no clue what that means plz help a nooby
Fuzzjdc - Mon Dec 15, 2003 9:45 pm
Post subject:
ok you must have missed something somewhere.
but here's the quick way:

  1. Grab the lvz toolkit
  2. Download Bob Dole.. Bob Dole... Bob Dole...... bob dole.... bob... dole....'s LIE. click here
  3. Make a folder for everything you want to go in the lvz. do this to keep everything organised.
  4. Put everything you want in the folder i.e. sounds, grapics etc.
  5. Open LIE and click on options. In the box the comes up click on the ... button and find buildlevel.exe. tick try to collect files and push ok
  6. Under File Selection, click OutFile text box and type in the name of the lvz file e.g. main.lvz
  7. Click on the Add button and find the folder with the files and go in to it and select all the files and push open button.
  8. Save the ini file and hit the compile button, the lvz file will be created.
  9. Find where the lvz was created and copy it to the same place you have your server folder (subgame.exe, server.cfg etc.)
  10. Open the server.cfg anyway you please, in the game or in notepad and go down to the [Misc]/Misc section and under LevelFiles= write next to it what you called the lvz e.g. LevelFiles=main.lvz

if u are still confused i'll make a better guide with pictures and a tad more detail
SuSE - Tue Dec 16, 2003 8:44 am
Post subject: Re: how do you make lvz
Gonzo wrote:
i have no sweet clue how to make them i got the toolzkit thing and i try to open my server.ini file with it but it says missing parameter outfile <defult> section
and i have no clue what that means plz help a nooby


first off - server.ini is for your server, it has nothing to do with .lvz files
typically you create new text files and save them as .ini for .lvz

now, tell us what it is you want to accomplish...
(replace graphics, sounds - add graphics on map or screen - add sounds)
...and someone will explain it to you

(fyi you can't get LIE from fuzz's link because the host for the .zip is down sa_tongue.gif)
Anonymous - Tue Dec 16, 2003 9:57 am
Post subject: still confused
i can't get the lie2 thing
new_let_it_all_out.gif
SuSE - Tue Dec 16, 2003 10:55 am
Post subject: Re: still confused
gonzo wrote:
i can't get the lie2 thing
new_let_it_all_out.gif


Akai wrote:
(fyi you can't get LIE from fuzz's link because the host for the .zip is down sa_tongue.gif)


Akai wrote:
tell us what it is you want to accomplish...
(replace graphics, sounds - add graphics on map or screen - add sounds)
...and someone will explain it to you


...in case you were wondering, yes, I just repeated almost all of my last post sa_tongue.gif READ for crying out loud sa_tongue.gif
Anonymous - Tue Dec 16, 2003 4:07 pm
Post subject:
i don't understand the part where u gotta open somthing in the lie thing
its after the step where you put wat files u want to put in it.
Anonymous - Tue Dec 16, 2003 4:36 pm
Post subject:
there is no place in my server.cfg file where it says levelfile=
SuSE - Tue Dec 16, 2003 4:45 pm
Post subject:
gonzo wrote:
there is no place in my server.cfg file where it says levelfile=


then add it "levelfiles="
Anonymous - Tue Dec 16, 2003 4:45 pm
Post subject:
i wanna add some ships to my zone
SuSE - Tue Dec 16, 2003 4:46 pm
Post subject:
gonzo wrote:
i wanna add some ships to my zone


do you have some ships someone made?

what are the filenames? (list them)
knightrider01 - Tue Dec 16, 2003 5:47 pm
Post subject:
You can go here to choose a shipset and put it in your folder.
Anonymous - Tue Dec 16, 2003 8:25 pm
Post subject:
the file is called ships.bm2 but they are warcrft 2 ships
i wana know how to put them in my map
o yea, and when i add the levelfiles=hello.lvz then when i save it and...
i open the biller stuff and the other thing and it closes off the subgame2 right away,u don't get a chance to see wat it says
SuSE - Tue Dec 16, 2003 9:34 pm
Post subject:
gonzo wrote:
the file is called ships.bm2 but they are warcrft 2 ships
i wana know how to put them in my map
o yea, and when i add the levelfiles=hello.lvz then when i save it and...
i open the biller stuff and the other thing and it closes off the subgame2 right away,u don't get a chance to see wat it says


"levelfiles=" is a setting that should go in a .cfg file, NOT an .ini file

if you were adding things to server.ini, undo it all sa_tongue.gif

server.cfg is probably what you want to add to

for ships.bm2, I personally wouldn't even use a .lvz file (though you will still need to alter "levelfiles=")

do the following:

make sure "ships.bm2" is in your Continuum directory
go into your zone (you need to have sysop powers) and type "*putfile ships.bm2"

now type "*getfile server.cfg" - this file will download to your Continuum directory

open it with a text editor (like notepad) and set "Levelfiles=ships.bm2"
it should be in the [Misc] section, but if you cannot find it, just type it in

save your changes and type "*putfile server.cfg" in-game

now re-enter your zone (or public arena) and you should download and see your warcraft ships
Fuzzjdc - Wed Dec 17, 2003 3:28 am
Post subject:
and did i once say edit the server.ini?!?!? hell no!
if u want a more detailed guide, i can make one! all u need to do is just ask!

in the server.cfg file it should be under
Code: Show/Hide
[Misc]
LevelFiles= *the name of the files or lvz*
and
Akai wrote:
make sure "ships.bm2" is in your Continuum directory
go into your zone (you need to have sysop powers) and type "*putfile ships.bm2"

now type "*getfile server.cfg" - this file will download to your Continuum directory

open it with a text editor (like notepad) and set "Levelfiles=ships.bm2"
it should be in the [Misc] section, but if you cannot find it, just type it in

save your changes and type "*putfile server.cfg" in-game

now re-enter your zone (or public arena) and you should download and see your warcraft ships
this is if the server is NOT on your computer ie. its being hosted by someone like NTC, SSC* etc
SuSE - Wed Dec 17, 2003 10:04 am
Post subject:
Fuzzjdc wrote:
this is if the server is NOT on your computer ie. its being hosted by someone like NTC, SSC* etc


actually, that method works no matter where your zone is as long as you have sysop powers (as I said)

but um...thanks for repeating everything I said sa_tongue.gif
Anonymous - Wed Dec 17, 2003 10:47 am
Post subject:
ok cool i got my ship sets working good.
i got another question for you....is it possible to make a background for your zone...like some maps got grass of a race track etc.
i want 2 make a grass background that my ships can go over.
Anonymous - Wed Dec 17, 2003 10:54 am
Post subject:
o yea... is there a way u can take a picture and turn it into a tile set?
SuSE - Wed Dec 17, 2003 12:03 pm
Post subject:
gonzo wrote:
is it possible to make a background for your zone...like some maps got grass of a race track etc.
i want 2 make a grass background that my ships can go over.


yes it is possible

find an appropriate image and I (or someone else) will explain the process to you

gonzo wrote:
is there a way u can take a picture and turn it into a tile set?


yes, you can make a copy of any .lvl file and rename the file extension to .bmp - open it in an image editing program and do whatever you like (including pasting images onto it) - however for big pictures it is much easier to place them using .lvz - post again if you want to learn how to do this - be specific in what it is you want to accomplish
Fuzzjdc - Thu Dec 18, 2003 8:00 pm
Post subject:
Akai wrote:
yes, you can make a copy of any .lvl file and rename the file extension to .bmp - open it in an image editing program and do whatever you like (including pasting images onto it)
if u open a lvl in paint, it buggers the lvl contents. i havent tryed opening it in Paint shop Pro yet. A tileset's dimensions is 304 pixels by 160 pixels then every 16 by 16 pixels is a tile. i attached the example
SuSE - Thu Dec 18, 2003 8:10 pm
Post subject:
Akai wrote:
rename the file extension to .bmp

testforechozero - Sat Jan 24, 2004 5:26 pm
Post subject:
Yo, this is a really old thread, but...

Whenever I create the .lvz file with Buildlevel.exe, it doesnt save it as a .lvz file. I looked at its Properties and it says it is a "File". Thats all it says. So, can you tell me whats up with this?

Heres what I did:

Opened LIE2 and selected the picture I wanted, and selected the compiler.

Did everything in LIE2 and saved then compiled it. This created a .cfg file, and a "File" file.
---
So.... problem?
Cyan~Fire - Sat Jan 24, 2004 6:01 pm
Post subject:
What is the 'Outfile' setting?
SuSE - Sat Jan 24, 2004 6:11 pm
Post subject:
testforechozero wrote:
I looked at its Properties and it says it is a "File".


properties means jack, what's the filename extension?
testforechozero - Sat Jan 24, 2004 7:01 pm
Post subject:
there is no extension. It just says File.

I think i figured what I was doing wrong, I will check to see.
testforechozero - Sat Jan 24, 2004 11:15 pm
Post subject: Well
Solved one problem, and another came up.

I made the .lvz file, and I went in the game and hit Esc+C and went to Misc and put in under Level Files:

LevelFiles zerostart.lvz

I then saved and recycled the zone. I reentered and nothing happened.
So then I edited the server.cfg file, adding LevelFiles to the [Misc] section. I then typed the filename, saved, uploaded, recycled, and quit. I reentered and the picture still wasnt there (its a picture that is supposed to float for 10 seconds).

I then thought that maybe I wasnt adding everything I needed. So I added this (from the zerostart.cfg file):

Quote:
OutFile=zerostart.lvz

File=zerobaseowned.bmp

[objectimages]
IMAGE0=zerobaseowned.bmp,1,1,1000

[mapobjects]
513,513,IMAGE0,BelowAll,EnterZone,10,2789

[screenobjects]
513,513,IMAGE0,TopMost,EnterZone,10,2789
513,513,IMAGE0,BelowAll,EnterZone,10,2789


Uploaded, nothing happened.
-------

Possible theories:
.lvz file. I didnt make it correctly? I dont know what the settings should be. I set the X, Y coordinates to 512, 512 cuz thats where the safety is. I put the picture to be "Topmost" once, uploaded, nothing happend. I then set it to "BelowAll" and still nothing had changed. (BTW I recompiled it each time).


Suggestions?
SuSE - Sun Jan 25, 2004 5:37 am
Post subject:
I'm assuming you meant "Levelfiles=zerostart.lvz"

and that you did upload the .lvz file to your host (*putfile zerostart.lvz - with it in your main Continuum directory)

so, assuming everything else is working, this is your problem:

Quote:
[mapobjects]
513,513,IMAGE0,BelowAll,EnterZone,10,2789

[screenobjects]
513,513,IMAGE0,TopMost,EnterZone,10,2789
513,513,IMAGE0,BelowAll,EnterZone,10,2789


those 10's designate the amount of time your image is to be displayed...in something like 1/100th's of a second

"10" is a VERY short period of time

try changing them to "1500"
testforechozero - Sun Jan 25, 2004 7:49 am
Post subject:
do I paste that code into my server.cfg?
SuSE - Sun Jan 25, 2004 8:35 am
Post subject:
no, all you should have (or add) to your .cfg file is "Levelfiles=zerotest.lvz"

those 10's in your .ini file should be changed to a higher number
Smong - Sun Jan 25, 2004 1:16 pm
Post subject:
Also with [mapobjects] the coordinates are in pixels, there are 16 pixels to a tile. You can put brackets around the coord's like this (512) and then run you lvz script (.ini) through 'ini coordinator' found at SSDL.

You may want to change EnterZone to EnterArena.
testforechozero - Sun Jan 25, 2004 2:41 pm
Post subject:
I got it working. Check out my zone if you wanna see it.

...also, thanks to all that helped me... and a big thanks to Gravitron... hehehe
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