LVZ/LVL Questions - Compressed lvl files Fuzzjdc - Tue Dec 09, 2003 9:11 pm Post subject: Compressed lvl files
can lvl files be compressed in some way?
the size of some maps are excruciating! like a map i made is 150kb in size and it bearly used the center of the map!
SuSE - Tue Dec 09, 2003 9:22 pm Post subject:
ya, use less tiles
Fuzzjdc - Tue Dec 09, 2003 9:25 pm Post subject:
i cant its a dueling map so i need the tiles, and i know less tiles means less bytes.
can they be compressed in a zip or something?
Helicon - Tue Dec 09, 2003 10:02 pm Post subject:
i'm working on that
Mine GO BOOM - Wed Dec 10, 2003 12:51 am Post subject:
SubSpace uses zlib for compression during transfer of the file. So, you don't have to worry too much for how long it will take it to send, as it pretty much converts it to zip format while sending. As for why the VIE guys never thought "hey, lets just compress the lvl data inside the lvl itself!", who knows...
Fuzzjdc - Wed Dec 10, 2003 10:21 am Post subject:
Mine u answered my question but i didnt word it right.
i ment to ask... can they be stored on the server compressed? and a quick new question... does *putfile use zlib compression?
Mine GO BOOM - Wed Dec 10, 2003 10:30 am Post subject:
Fuzzjdc wrote:
word it write
Nice. Anyways, *putfile just sends the file in plain format, ie: no compression.
50% Packetloss - Wed Dec 10, 2003 1:31 pm Post subject:
Fuzzjdc wrote:
word it write
Right*, haa 0wned
Fuzzjdc - Wed Dec 10, 2003 11:05 pm Post subject:
sorry i was tired! geez.
anyway that means its always gonna take me ages to send it to the server.
Unless you can think of a way. but that should be a subgame suggesion to enable the use of sending zipped lvl files to the server. its not like no one would think to put that option in ASSS now. but when subgame is updated its like 6mths to a year!
knightrider01 - Thu Dec 11, 2003 4:48 pm Post subject: