Bot Questions - MERVBot 38 Tutorial Cyan~Fire - Sat Nov 15, 2003 4:06 pm Post subject: MERVBot 38 Tutorial
Anybody got it? (spawn.cpp, .h, commands.cpp)
Cyan~Fire - Sat Nov 15, 2003 4:11 pm Post subject:
Nevermind, found it lying around on my comp.
50% Packetloss - Sat Nov 15, 2003 4:22 pm Post subject:
Nothing has really changed except some new stuff for lvz.
EVENT_MoveObjects,
/* Move LVZ objects around on the map
[0] lvzObject struct array
[1] number of items in array
[2] player ident
*/
If you add this event into gotEvent(BotEvent &event) switch, then
lvzObject *theObj= (lvzObject*)event.p[0];
will give you all the info for that lvz object. The struct for lvzObject is in spawn.h
Cyan~Fire - Sat Nov 15, 2003 4:30 pm Post subject:
There's also the PBall stuff.
I can always lie about the CORE_MINOR_VERSION, but mightn't as well not.