| ExplodyThingy wrote: |
| 1st, is there some sort of group of developers that you all have? Or is this just unofficially whoever wants to code go ahead and code and contribute, such as CVS or public FTP? |
| Quote: |
| 2nd, module making and binary distrobution.
Is there an archive of the public modules anywhere? If not id be more than willing to host the various binaries and/or sources for modules. Would anyone mind if i went ahead and made a "easy-asss" distro? Essentailly just ASSS compiled for Windows, with documentation for the newbie. |
| ExplodyThingy wrote: |
| 1st, is there some sort of group of developers that you all have? Or is this just unofficially whoever wants to code go ahead and code and contribute, such as CVS or public FTP? |
| ExplodyThingy wrote: |
| 2nd, module making and binary distrobution.
Is there an archive of the public modules anywhere? If not id be more than willing to host the various binaries and/or sources for modules. Would anyone mind if i went ahead and made a "easy-asss" distro? Essentailly just ASSS compiled for Windows, with documentation for the newbie. |
| ExplodyThingy wrote: |
| ALong the module lines, how do you add commands to a module? |
| ExplodyThingy wrote: |
| 3rd. A chat? A chat for ASSS would be nice, like with TWCore. |
Code: Show/Hide local Icmdman *cmd;
local helptext_t mycmd_help = "Some ?help text here.\n"; local void Cmycmd(const char *params, Player *p, const Target *target) { } EXPORT int MM_mymod(int action, Imodman *mm_, Arena *arena) { cmd = mm->GetInterface(I_CMDMAN, ALLARENAS); cmd->AddCommand("mycmd", Cmycmd, mycmd_help); } |