Bot Questions - spawn shiznat SideBurn - Mon Sep 29, 2003 6:52 pm Post subject: spawn shiznat
anyway of making freq 0 start at 1 point, freq 1 start at another.. (i know thats poss but what about thius..) and make all other freqs, inc priv freqs start at a third location??
Dr Brain - Mon Sep 29, 2003 8:27 pm Post subject:
Two words: Use a bot.
ExplodyThingy - Mon Sep 29, 2003 9:37 pm Post subject:
Doesnt the latest subgame support something along those lines?
Mine GO BOOM - Mon Sep 29, 2003 9:58 pm Post subject:
It can only do even/odd, or every 4 teams repeated. You cannot have it setup so freq 0 and 1 start some places, but everyone else is somewhere else.
Anonymous - Tue Sep 30, 2003 2:46 pm Post subject:
ive been using event_playerdeath as a trigger for spawning, but when a player dies (before his ship reappears) their screen warps to the bots warp location, then the ship spawns where it is specified to do so in the .cfg >> whats the most efficient way to get around this?so that the player is not warped twice, or at least in the correct order_
Mine GO BOOM - Tue Sep 30, 2003 3:53 pm Post subject:
Whats your death timeout (in [Kill] section)? Make the bot have a delay before it sends a warpto.
Anonymous - Tue Sep 30, 2003 4:55 pm Post subject:
ahhh.. deathtime . silly me. thx again
Dustpuppy - Thu Oct 02, 2003 7:22 am Post subject:
Might be easier to tag the player when they die, and then check for the tag when you get a movement packet. However, this is probably less efficient as you are processing position packets which are very common.
Knight Hawk - Thu Oct 02, 2003 1:05 pm Post subject:
thats 3 words brain
Dr Brain - Thu Oct 02, 2003 1:40 pm Post subject: